only set changed glDepthRange values
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@@ -28,7 +28,7 @@ void Painter::renderPrerenderedTexture(RasterBucket &bucket, const mat4 &matrix,
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rasterShader->setMatrix(matrix);
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rasterShader->setOpacity(1);
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glDepthRange(strata, 1.0f);
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depthRange(strata, 1.0f);
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glActiveTexture(GL_TEXTURE0);
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rasterShader->setImage(0);
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