From bfcd21dd7e1531466be365447bb9a9630ed20d31 Mon Sep 17 00:00:00 2001 From: Bruno de Oliveira Abinader Date: Mon, 13 Jun 2016 12:28:25 +0300 Subject: [PATCH] [core] Update line-pattern shader code/tests Refs: - mapbox-gl-test-suite: https://github.com/mapbox/mapbox-gl-test-suite/pull/107 - mapbox-gl-shaders: https://github.com/mapbox/mapbox-gl-shaders/pull/17 - mapbox-gl-js: https://github.com/mapbox/mapbox-gl-js/pull/2724 Part of https://github.com/mapbox/mapbox-gl-shaders/issues/1. --- package.json | 4 ++-- src/mbgl/renderer/painter_line.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/package.json b/package.json index 29246d7be..8bebceeb5 100644 --- a/package.json +++ b/package.json @@ -21,9 +21,9 @@ "csscolorparser": "^1.0.2", "ejs": "^2.4.1", "express": "^4.11.1", - "mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#30caf388dbddd02cfc4f967ffc94c1338c30fbf8", + "mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#09ee512cd59a8fb1a241c78833b7c8022bf4f263", "mapbox-gl-style-spec": "mapbox/mapbox-gl-style-spec#2461efc3d883f2f2e56a6c6b2bfd7d54bbfe9f86", - "mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#64cf15b657e12b070fede3f2fd3f5ac4fc096e5b", + "mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#e78f09dce98080a9a6fa436d11fdf6fc2f271d7a", "node-gyp": "^3.3.1", "request": "^2.72.0", "tape": "^4.5.1" diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp index 26041a816..199fb49a5 100644 --- a/src/mbgl/renderer/painter_line.cpp +++ b/src/mbgl/renderer/painter_line.cpp @@ -53,9 +53,9 @@ void Painter::renderLine(LineBucket& bucket, // calculate how much longer the real world distance is at the top of the screen // than at the middle of the screen. - float topedgelength = std::sqrt(std::pow(state.getHeight(), 2) / 4 * (1 + std::pow(state.getAltitude(), 2))); + float topedgelength = std::sqrt(std::pow(state.getHeight(), 2.0f) / 4.0f * (1.0f + std::pow(state.getAltitude(), 2.0f))); float x = state.getHeight() / 2.0f * std::tan(state.getPitch()); - float extra = (topedgelength + x) / topedgelength - 1; + float extra = (topedgelength + x) / topedgelength - 1.0f; mat4 vtxMatrix = translatedMatrix(matrix, properties.lineTranslate, tileID, properties.lineTranslateAnchor);