[gl] Moved TexturePool to gl namespace
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@@ -11,7 +11,7 @@ using namespace mbgl;
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RasterTileData::RasterTileData(const TileID& id_,
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float pixelRatio,
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const std::string& urlTemplate,
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TexturePool &texturePool_,
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gl::TexturePool &texturePool_,
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Worker& worker_,
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const std::function<void(std::exception_ptr)>& callback)
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: TileData(id_),
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