[gl] Moved TexturePool to gl namespace

This commit is contained in:
Bruno de Oliveira Abinader
2016-02-17 18:22:03 +02:00
parent 1336e3e30f
commit bfafc360a7
14 changed files with 33 additions and 26 deletions

View File

@@ -17,8 +17,9 @@
#include <mbgl/sprite/sprite_store.hpp>
#include <mbgl/gl/gl_object_store.hpp>
#include <mbgl/gl/texture_pool.hpp>
#include <mbgl/util/worker.hpp>
#include <mbgl/util/texture_pool.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/mapbox.hpp>
@@ -33,7 +34,7 @@ MapContext::MapContext(View& view_, FileSource& fileSource, MapMode mode_, GLCon
data(*dataPtr),
asyncUpdate([this] { update(); }),
asyncInvalidate([&view_] { view_.invalidate(); }),
texturePool(std::make_unique<TexturePool>()) {
texturePool(std::make_unique<gl::TexturePool>()) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
util::ThreadContext::setFileSource(&fileSource);