drawing lines with triangles
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
#include <llmr/map/vector_tile.hpp>
|
||||
#include <llmr/geometry/fill_buffer.hpp>
|
||||
#include <llmr/geometry/line_buffer.hpp>
|
||||
#include <llmr/geometry/elements_buffer.hpp>
|
||||
#include <llmr/renderer/fill_bucket.hpp>
|
||||
#include <llmr/renderer/line_bucket.hpp>
|
||||
#include <llmr/platform/platform.hpp>
|
||||
@@ -43,8 +44,9 @@ Tile::Tile(ID id, const Style& style)
|
||||
: id(id),
|
||||
state(initial),
|
||||
fillVertexBuffer(std::make_shared<FillVertexBuffer>()),
|
||||
fillElementsBuffer(std::make_shared<FillElementsBuffer>()),
|
||||
lineBuffer(std::make_shared<LineBuffer>()),
|
||||
lineVertexBuffer(std::make_shared<LineVertexBuffer>()),
|
||||
triangleElementsBuffer(std::make_shared<TriangleElementsBuffer>()),
|
||||
pointElementsBuffer(std::make_shared<PointElementsBuffer>()),
|
||||
style(style) {
|
||||
|
||||
// Initialize tile debug coordinates
|
||||
@@ -167,7 +169,7 @@ std::shared_ptr<Bucket> Tile::createBucket(const VectorTile& tile, const BucketD
|
||||
}
|
||||
|
||||
std::shared_ptr<Bucket> Tile::createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
|
||||
std::shared_ptr<FillBucket> bucket = std::make_shared<FillBucket>(fillVertexBuffer, fillElementsBuffer, bucket_desc);
|
||||
std::shared_ptr<FillBucket> bucket = std::make_shared<FillBucket>(fillVertexBuffer, triangleElementsBuffer, bucket_desc);
|
||||
|
||||
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
|
||||
for (pbf feature : filtered_layer) {
|
||||
@@ -183,7 +185,7 @@ std::shared_ptr<Bucket> Tile::createFillBucket(const VectorTileLayer& layer, con
|
||||
}
|
||||
|
||||
std::shared_ptr<Bucket> Tile::createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
|
||||
std::shared_ptr<LineBucket> bucket = std::make_shared<LineBucket>(lineBuffer, bucket_desc);
|
||||
std::shared_ptr<LineBucket> bucket = std::make_shared<LineBucket>(lineVertexBuffer, triangleElementsBuffer, pointElementsBuffer, bucket_desc);
|
||||
|
||||
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
|
||||
for (pbf feature : filtered_layer) {
|
||||
|
||||
Reference in New Issue
Block a user