trigger a bogus mouse move event to interrupt glfwWaitEvents()
see https://github.com/glfw/glfw/issues/218
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@@ -29,8 +29,6 @@ public:
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/* callback */
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bool render();
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void cancelAnimations();
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void tileLoaded(std::shared_ptr<Tile> tile);
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void tileFailed(std::shared_ptr<Tile> tile);
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/* position */
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void moveBy(double dx, double dy, double duration = 0);
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