feat: add retained underlay revision invalidation

This commit is contained in:
tei
2026-09-22 21:01:01 +09:00
parent 07a17b4c70
commit bcec6ce5e0
11 changed files with 817 additions and 24 deletions

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@@ -0,0 +1,144 @@
# STEP-089 静态渲染 Revision 与 Invalidation 基础层 Codex 任务 v1
## 目标
为 STEP-090 Static CPU Fast Path 建立可靠、可验证的静态状态失效判据。
STEP-089 不负责跳过 static source/tile/render-tree/prepare,也不负责降低 CPU;只建立“静态前缀当前是否仍可安全复用”的 revision / invalidation 基础,确保后续 fast path 不会复用过期静态状态。
当前基线:
- branch: `particle/main`
- baseline HEAD: `07a17b4c701cd22c8e8b516ad84f4044f291f9fa`
- STEP-088 retained underlay 已完成:
- GPU static draw cache
- map-scoped runtime Cache ON/OFF
- Release 最小 diagnostics
- Android/iOS/RN runtime API
- Android NavSea 真实 PBF 性能场景
- 实测证明主要剩余成本是 Particle continuous repaint 下 PBF/vector/static renderer pipeline 被重复 processing。
- STEP-090 才负责 CPU fast path。
## 必做项
- [ ] 引入单调递增的 static/retained revision 机制,能表达“静态前缀相关输入已变化”。
- [ ] retained cache build 时记录所依据的 revision。
- [ ] reuse 前必须确认当前 revision 与 build revision 一致。
- [ ] 下列变化必须使 revision 前进或明确 invalidate:
- [ ] camera / transform
- [ ] viewport / size / pixel ratio
- [ ] style reload / style mutation
- [ ] layer add/remove/reorder/property mutation
- [ ] source add/remove/change
- [ ] tile / drawable 内容更新
- [ ] image / sprite / glyph 变化
- [ ] placement / symbol fade 状态变化
- [ ] render context / surface / backend resource reset
- [ ] debug render options
- [ ] terrain / 3D / custom layer 等当前不能安全证明静态的场景
- [ ] symbol fade / placement transition 活跃时不得复用 stale static cache。
- [ ] unsupported / uncertain 情况继续 fail closed 到 full renderer。
- [ ] Cache OFF/ON runtime 行为保持不变。
- [ ] Release diagnostics 保持低成本;允许新增只读 revision 字段,但禁止 per-frame Release 日志。
- [ ] Debug 日志可增加 revision / invalidation reason,便于 RDC 验证。
- [ ] 原有 LayerGroup ordinal、dynamic boundary、transparent underlay、legacy ordering 语义不得回退。
- [ ] 不实现 STEP-090 的 static CPU processing skip。
- [ ] 不新增 React 管理的 renderer cache。
- [ ] 不把 provider/network/NavSea Store 逻辑引入 MapLibre Core。
- [ ] 不使用 Jest。
## Revision 设计约束
优先采用单调 `uint64_t` revision / generation:
- revision 只增不减;
- 不依赖 wall clock;
- 不要求每种事件都维护独立缓存副本;
- 可以保留 reason/category 作为诊断,但 correctness 依赖 revision,而不是字符串 reason;
- revision wraparound 可按现实上不可达处理,但类型必须明确。
建议最少区分:
- 当前 static revision;
- retained underlay build revision;
如现有 Renderer/RenderOrchestrator 的生命周期更适合其他命名,可调整,但不要把模型复杂化。
## Invalidation 范围原则
STEP-089 首选“安全偏保守”。
如果某类状态变化是否会影响 static prefix 无法可靠判断:
- 直接 bump revision / invalidate;
- 不做复杂局部 dependency graph;
- 不为了提高 hit rate 提前实现 STEP-090 级别的细粒度 source/layer dependency tracking。
目标是让 STEP-090 有一个可信的 fast-path gate,而不是在 089 追求最高 cache reuse。
## Placement / Symbol 特别规则
已有 Android 真机证据:
- Particle 放到全部 63 层上方时,symbol-heavy prefix 会出现持续 `static-placement` / `static-transition`。
- BEFORE_SYMBOL_CLUSTER(fill/line 在下,symbol cluster 在上)是目前最稳定边界。
因此:
- placement/fade active 必须阻止旧 static state 被错误复用;
- fade/placement 稳定后允许重新 build 并记录新 revision;
- 不得简单忽略 symbol placement 来提高 TOP 场景 reuse。
## Runtime API / Diagnostics
保持现有:
- `setRetainedUnderlayEnabled`
- `getRetainedUnderlayDiagnostics`
允许在 diagnostics 增加:
- `staticRevision`
- `buildRevision`
如增加,Android/iOS/RN 三端需一致;如果为了控制 STEP-089 范围决定暂不公开,也至少在 Debug Native 日志中可观察。
不要新增第二套 runtime module / map registry。
## 测试要求
新增/扩展 Native directed tests,至少覆盖:
1. revision 单调递增;
2. build revision 与 current revision 相等时允许 reuse;
3. camera/viewport/style/source 变化后 revision 改变并禁止旧 cache reuse;
4. placement/fade active 时不 reuse stale cache;
5. Cache OFF -> invalidate;重新 ON -> 下一次重新 build;
6. unsupported / resource failure 保持安全 fallback;
7. 原有 RetainedDynamicBoundary / LayerGroupRange / RetainedUnderlayCache 测试继续通过。
不要求 Jest。
## Codex 执行规则
- 先完整阅读本任务、AGENTS.md、STEP-088 v3 Step/报告,以及 retained underlay 当前实现。
- 不需要提交实施计划。
- 直接实现。
- 不运行 Gradle / Android build / ADB / Xcode。
- 不运行大型 noisy build/test;编译和最终验证由 RDC 负责。
- 可以做必要的静态代码检查,但不要替代 RDC 编译。
- 不 commit/push,等 RDC 验证后统一收尾。
- 不触碰用户既有无关 dirty/untracked。
- 不使用 worktree。
- 无法完成的项明确说明,不得静默跳过。
## 完成时必须报告
逐项按“已完成 / 未完成 / 无法验证”报告上述必做项,并列出:
- 修改文件;
- revision 的实际所有者与生命周期;
- 每类 invalidation 在哪里触发;
- 新增测试名;
- RDC 应执行的精确 OpenGL / Metal / Android Validation 命令;
- 明确说明没有实现 STEP-090 fast path。

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@@ -0,0 +1,117 @@
# STEP-089 静态渲染 Revision 与 Invalidation 基础层 v1
## 状态
**CLOSED / PASS**
STEP-089 已完成 retained underlay 的静态状态 revision / invalidation 基础层,为 STEP-090 Static CPU Fast Path 提供可靠的安全门控。
## 核心实现
- 新增单调递增的静态 revision / generation。
- retained cache build 时记录 buildRevision。
- reuse 前要求 buildRevision 与当前 staticRevision 一致。
- 新增稳定 topology snapshot:
- dynamic boundary;
- static prefix 中每个 LayerGroup 的 layerIndex;
- groupName;
- groupType。
- 真正的 LayerGroup 增删、排序、index 变化会推进 topologyRevision。
- Renderer 内部 transient drawable churn 不再直接推进 static revision。
- 等价的 stencil tile set 不因 shared_ptr identity 变化而误失效。
- 支持并记录以下语义失效来源:
- camera / viewport / pixel ratio;
- style / layer / source mutation;
- tile content change;
- image / sprite / glyph;
- placement / fade;
- context reset;
- debug options;
- 3D / unsupported custom/static layer。
- unsupported / uncertain 场景继续 fail-closed。
- STEP-088 runtime Cache ON/OFF 行为保持不变。
- 未实现 STEP-090 CPU fast path。
## Android 实机关键验证
测试场景:
- Android 13 / x86_64;
- NavSea 正式 63 层 PBF Style;
- Particle = AFTER_CLIP;
- 固定 Camera:Karatsu;
- Cache ON。
### 稳态
修复前曾出现:
- drawable-mutation 每帧失效;
- layer-group-mutation 每帧失效;
- staticRevision 每帧递增;
- build 每帧递增;
- reuse=0。
最终版本:
```text
frame=480 build=2 reuse=302 staticRevision=21 buildRevision=21
frame=600 build=2 reuse=422 staticRevision=21 buildRevision=21
frame=720 build=2 reuse=542 staticRevision=21 buildRevision=21
```
确认:
- staticRevision 稳定;
- buildRevision == staticRevision;
- build 不再增长;
- reuse 持续增长。
### Camera 变化
相机变化后:
- staticRevision: 41 -> 44;
- build: 18 -> 19;
- buildRevision = 44;
随后稳定:
```text
build=19
reuse=3519 -> 3639 -> 3759 -> 3879
staticRevision=44
buildRevision=44
```
确认真实变化会使 revision 前进并重建一次,稳定后恢复 reuse。
## Native 测试
Retained directed tests:12/12 PASS。
覆盖:
- dynamic boundary;
- layer group range;
- cache build/reuse/invalidation;
- runtime Cache ON/OFF;
- revision 单调;
- 无语义变化时 revision 不前进;
- 等价 intra-frame remove/add 不推进 topology;
- 持久 topology 变化只推进一次;
- ordering/index 变化推进 topology;
- buildRevision 匹配才允许 reuse;
- placement/fade 活跃时拒绝 stale cache。
## 构建验证
- Mac OpenGL mbgl-test-runner:PASS。
- Metal/iOS mbgl-core:BUILD SUCCEEDED。
- Android x86_64 stripped Debug Validation APK:BUILD SUCCESSFUL,约 57 MB。
- Android 实机稳态 reuse:PASS。
- Android Camera invalidation -> rebuild -> reuse:PASS。
- git diff --check:PASS。
## 结论
STEP-089 已建立可信的 static revision gate。后续 STEP-090 可以在该 gate 为稳定状态时尝试跳过静态 PBF/vector CPU processing;089 本身不做 CPU fast path。
## 下一步
进入 STEP-090:Static CPU Fast Path。

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@@ -0,0 +1,60 @@
# STEP-089 静态渲染 Revision 与 Invalidation 基础层 Codex 完成报告 v1
## 最终状态
**CLOSED / PASS**
## 完成项
- 已完成 static revision / buildRevision 门控。
- 已完成 topology snapshot / topologyRevision。
- 已覆盖 camera、viewport、pixel ratio、style、layer、source、tile、image、glyph、placement/fade、context、debug、3D/custom fail-closed。
- 已移除 transient drawable churn 对 static revision 的误触发。
- 已修复 equivalent stencil tile set 因 shared_ptr identity 导致的误失效。
- 已保留真正 LayerGroup topology 变化的失效能力。
- 已保持 STEP-088 Cache ON/OFF 运行时能力。
- 未实现 STEP-090 fast path。
## 实机回归中发现并修复的问题
1. 首版把 LayerGroup drawable maintenance 当成 semantic mutation,导致 staticRevision 每帧递增。
2. stencil tile shared_ptr identity 在正常帧中变化,导致 false positive。
3. LayerGroup transient churn 继续导致 topology false positive。
4. 最终改为 semantic content revision + stable topology snapshot,稳态复用恢复。
## 验证
- OpenGL:PASS。
- Retained directed tests:12/12 PASS。
- Metal/iOS mbgl-core:BUILD SUCCEEDED。
- Android APK:BUILD SUCCESSFUL。
- Android 稳态:
- build 固定;
- reuse 持续增长;
- staticRevision == buildRevision 且保持稳定。
- Camera 变化:
- revision 前进;
- cache rebuild 一次;
- 随后恢复稳定 reuse。
- git diff --check:PASS。
## Android 代表日志
```text
frame=480 build=2 reuse=302 staticRevision=21 buildRevision=21
frame=600 build=2 reuse=422 staticRevision=21 buildRevision=21
frame=720 build=2 reuse=542 staticRevision=21 buildRevision=21
```
相机变化后:
```text
build=19 reuse=3519 staticRevision=44 buildRevision=44
build=19 reuse=3639 staticRevision=44 buildRevision=44
build=19 reuse=3759 staticRevision=44 buildRevision=44
build=19 reuse=3879 staticRevision=44 buildRevision=44
```
## Git
将在 scoped commit/push 后补充最终 commit hash。

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@@ -31,6 +31,7 @@
#include <mbgl/util/logging.hpp>
#include <algorithm>
#include <string_view>
namespace mbgl {
@@ -151,6 +152,16 @@ RenderOrchestrator::~RenderOrchestrator() {
threadPool.waitForEmpty();
}
void RenderOrchestrator::advanceRetainedUnderlayContentRevision(RetainedUnderlayReason reason) noexcept {
retainedUnderlayContentReason.store(reason, std::memory_order_release);
retainedUnderlayContentRevision.fetch_add(1, std::memory_order_acq_rel);
}
void RenderOrchestrator::markContextLost() {
contextLost = true;
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::ContextReset);
}
void RenderOrchestrator::setObserver(RendererObserver* observer_) {
observer = observer_ ? observer_ : &nullObserver();
}
@@ -161,6 +172,20 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
const auto startTime = util::MonotonicTimer::now().count();
const auto fontFacesIdentity = static_cast<const void*>(updateParameters->fontFaces.get());
if (retainedInputStateInitialized &&
(retainedGlyphURL != updateParameters->glyphURL ||
retainedFontFacesIdentity != fontFacesIdentity)) {
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::GlyphMutation);
}
if (retainedInputStateInitialized && retainedSpriteLoaded != updateParameters->spriteLoaded) {
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::ImageMutation);
}
retainedInputStateInitialized = true;
retainedGlyphURL = updateParameters->glyphURL;
retainedFontFacesIdentity = fontFacesIdentity;
retainedSpriteLoaded = updateParameters->spriteLoaded;
const bool isMapModeContinuous = updateParameters->mode == MapMode::Continuous;
if (!isMapModeContinuous) {
// Reset zoom history state.
@@ -211,6 +236,7 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
const bool lightChanged = renderLight.impl != updateParameters->light;
if (lightChanged) {
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::StyleMutation);
renderLight.impl = updateParameters->light;
renderLight.transition(transitionParameters);
}
@@ -220,6 +246,9 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
}
const ImageDifference imageDiff = diffImages(imageImpls, updateParameters->images);
if (!imageDiff.added.empty() || !imageDiff.removed.empty() || !imageDiff.changed.empty()) {
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::ImageMutation);
}
imageImpls = updateParameters->images;
// Only trigger tile reparse for changed images. Changed images only need a
@@ -249,6 +278,9 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
imageManager->setLoaded(updateParameters->spriteLoaded);
const LayerDifference layerDiff = diffLayers(layerImpls, updateParameters->layers);
if (!layerDiff.added.empty() || !layerDiff.removed.empty() || !layerDiff.changed.empty()) {
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::LayerMutation);
}
layerImpls = updateParameters->layers;
const bool layersAddedOrRemoved = !layerDiff.added.empty() || !layerDiff.removed.empty();
@@ -327,6 +359,9 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
}
const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters->sources);
if (!sourceDiff.added.empty() || !sourceDiff.removed.empty() || !sourceDiff.changed.empty()) {
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::SourceMutation);
}
sourceImpls = updateParameters->sources;
// Remove render layers for removed sources.
@@ -751,6 +786,7 @@ void RenderOrchestrator::setFeatureState(const std::string& sourceID,
if (RenderSource* renderSource = getRenderSource(sourceID)) {
renderSource->setFeatureState(sourceLayerID, featureID, state);
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::SourceMutation);
}
}
@@ -773,6 +809,7 @@ void RenderOrchestrator::removeFeatureState(const std::string& sourceID,
if (RenderSource* renderSource = getRenderSource(sourceID)) {
renderSource->removeFeatureState(sourceLayerID, featureID, stateKey);
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::SourceMutation);
}
}
@@ -882,6 +919,16 @@ bool RenderOrchestrator::retainedUnderlayIsStable(TimePoint timePoint, int32_t b
return true;
}
bool RenderOrchestrator::retainedUnderlayHasUnsupportedLayer(int32_t boundary) const {
const auto staticLayerCount = std::min<std::size_t>(
boundary > 0 ? static_cast<std::size_t>(boundary) : 0, orderedLayers.size());
for (std::size_t index = 0; index < staticLayerCount; ++index) {
const std::string_view type = orderedLayers[index].get().baseImpl->getTypeInfo()->type;
if (type == "custom" || type == "custom-drawable") return true;
}
return false;
}
bool RenderOrchestrator::isLoaded() const {
MLN_TRACE_FUNC();
@@ -924,6 +971,7 @@ void RenderOrchestrator::clearData() {
imageManager->clear();
glyphManager->evict(fontStacks(*layerImpls));
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::StyleMutation);
}
void RenderOrchestrator::addChanges(UniqueChangeRequestVec& changes) {
@@ -1076,6 +1124,7 @@ void RenderOrchestrator::updateDebugLayerGroups(const RenderTree& renderTree, Pa
}
void RenderOrchestrator::onGlyphsLoaded(const FontStack& fontStack, const GlyphRange& range) {
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::GlyphMutation);
observer->onGlyphsLoaded(fontStack, range);
}
@@ -1113,6 +1162,7 @@ void RenderOrchestrator::onTileError(RenderSource& source, const OverscaledTileI
void RenderOrchestrator::onTileChanged(RenderSource&, const OverscaledTileID&) {
MLN_TRACE_FUNC();
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::TileMutation);
observer->onInvalidate();
}
@@ -1126,12 +1176,16 @@ void RenderOrchestrator::onTileAction(RenderSource&,
void RenderOrchestrator::onStyleImageMissing(const std::string& id, const std::function<void()>& done) {
MLN_TRACE_FUNC();
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::ImageMutation);
observer->onStyleImageMissing(id, done);
}
void RenderOrchestrator::onRemoveUnusedStyleImages(const std::vector<std::string>& unusedImageIDs) {
MLN_TRACE_FUNC();
if (!unusedImageIDs.empty()) {
advanceRetainedUnderlayContentRevision(RetainedUnderlayReason::ImageMutation);
}
observer->onRemoveUnusedStyleImages(unusedImageIDs);
}

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@@ -17,6 +17,7 @@
#include <mbgl/renderer/render_tree.hpp>
#include <mbgl/renderer/retained_underlay_cache.hpp>
#include <atomic>
#include <map>
#include <memory>
#include <optional>
@@ -64,7 +65,7 @@ public:
void enableAndroidEmulatorGoldfishMitigation(bool enable) { androidGoldfishMitigationEnabled = enable; }
#endif
void markContextLost() { contextLost = true; };
void markContextLost();
// TODO: Introduce RenderOrchestratorObserver.
void setObserver(RendererObserver*);
@@ -111,6 +112,13 @@ public:
std::optional<int32_t> getRetainedDynamicBoundary() const noexcept { return retainedDynamicBoundary; }
bool retainedUnderlayUsesPlacement(int32_t boundary) const;
bool retainedUnderlayIsStable(TimePoint, int32_t boundary) const;
bool retainedUnderlayHasUnsupportedLayer(int32_t boundary) const;
uint64_t getRetainedUnderlayContentRevision() const noexcept {
return retainedUnderlayContentRevision.load(std::memory_order_acquire);
}
RetainedUnderlayReason getRetainedUnderlayContentReason() const noexcept {
return retainedUnderlayContentReason.load(std::memory_order_acquire);
}
void updateLayerIndex(LayerGroupBasePtr, int32_t newIndex);
template <typename Func /* void(LayerGroupBase&) */>
@@ -269,6 +277,7 @@ private:
/// Move changes into the pending set, clearing the provided collection
void addChanges(UniqueChangeRequestVec&);
void advanceRetainedUnderlayContentRevision(RetainedUnderlayReason) noexcept;
RendererObserver* observer;
@@ -295,6 +304,12 @@ private:
bool contextLost = false;
bool placedSymbolDataCollected = false;
bool tileCacheEnabled = true;
bool retainedInputStateInitialized = false;
bool retainedSpriteLoaded = false;
std::string retainedGlyphURL;
const void* retainedFontFacesIdentity = nullptr;
std::atomic<uint64_t> retainedUnderlayContentRevision{1};
std::atomic<RetainedUnderlayReason> retainedUnderlayContentReason{RetainedUnderlayReason::None};
#if MLN_RENDER_BACKEND_OPENGL
bool androidGoldfishMitigationEnabled{false};

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@@ -75,6 +75,8 @@ void logRetainedRendererCounters(const RetainedUnderlayCache& cache) {
<< " fallback=" << retained.fallback
<< " invalidation=" << retained.invalidation
<< " reason=" << retained.lastReason
<< " staticRevision=" << cache.getStaticRevision()
<< " buildRevision=" << cache.getBuildRevision()
<< " staticDraw=" << detailed.retainedUnderlayStaticGroupDraw
<< " dynamicDraw=" << detailed.retainedDynamicGroupDraw
<< " particleAdvance=" << detailed.particleSimulationAdvance;
@@ -301,14 +303,19 @@ void Renderer::Impl::render(const RenderTree& renderTree, const std::shared_ptr<
std::optional<RetainedUnderlayKey> retainedKey;
const auto retainedBoundary = orchestrator.getRetainedDynamicBoundary();
size_t retainedStaticGroupCount = 0;
RetainedUnderlayTopologySnapshot retainedTopology{.boundary = retainedBoundary, .staticPrefix = {}};
mat4 retainedCameraMatrix;
state.getProjMatrix(retainedCameraMatrix);
if (retainedBoundary) {
orchestrator.visitLayerGroupsBefore(*retainedBoundary,
[&](LayerGroupBase&, size_t) { ++retainedStaticGroupCount; });
mat4 cameraMatrix;
state.getProjMatrix(cameraMatrix);
retainedKey = RetainedUnderlayKey{size, *retainedBoundary, cameraMatrix};
orchestrator.visitLayerGroupsBefore(*retainedBoundary, [&](LayerGroupBase& layerGroup, size_t) {
retainedTopology.staticPrefix.push_back({.layerIndex = layerGroup.getLayerIndex(),
.groupName = layerGroup.getName(),
.groupType = static_cast<uint8_t>(layerGroup.getType())});
});
retainedKey = RetainedUnderlayKey{size, *retainedBoundary, retainedCameraMatrix};
}
const auto retainedTopologyRevision = retainedUnderlayTopologyTracker.observe(retainedTopology);
const auto retainedStaticGroupCount = retainedTopology.staticPrefix.size();
bool legacyBelowBoundary = false;
if (retainedBoundary) {
for (const auto& item : layerRenderItems) {
@@ -325,11 +332,33 @@ void Renderer::Impl::render(const RenderTree& renderTree, const std::shared_ptr<
const bool retainedPlacementStable =
!retainedStaticUsesPlacement ||
(!renderTreeParameters.placementChanged && renderTreeParameters.symbolFadeChange == 0.0f);
const bool retainedUnsupportedStaticLayer =
retainedBoundary && orchestrator.retainedUnderlayHasUnsupportedLayer(*retainedBoundary);
const auto retainedContentRevision = orchestrator.getRetainedUnderlayContentRevision();
const auto retainedContentReason = orchestrator.getRetainedUnderlayContentReason();
const RetainedUnderlayRevisionState retainedRevisionState{
.viewport = size,
.cameraMatrix = retainedCameraMatrix,
.boundary = retainedBoundary,
.pixelRatio = updateParameters->pixelRatio,
.contentRevision = retainedContentRevision,
.topologyRevision = retainedTopologyRevision,
.mapMode = static_cast<uint8_t>(updateParameters->mode),
.debugOptions = static_cast<uint32_t>(renderTreeParameters.debugOptions),
.styleLoaded = updateParameters->styleLoaded,
.renderTreeLoaded = renderTreeParameters.loaded,
.staticStable = retainedStaticStable,
.placementStable = retainedPlacementStable,
.has3D = renderTreeParameters.has3D,
.unsupportedStaticLayer = retainedUnsupportedStaticLayer,
};
const auto retainedStaticRevision = retainedUnderlayRevisionTracker.observe(
retainedRevisionState, retainedUnderlayReasonText(retainedContentReason));
const bool retainedSupported = retainedBoundary && retainedStaticGroupCount > 0 &&
renderTreeParameters.loaded && !renderTreeParameters.has3D &&
renderTreeParameters.debugOptions == MapDebugOptions::NoDebug &&
retainedStaticStable && retainedPlacementStable &&
!legacyBelowBoundary;
!legacyBelowBoundary && !retainedUnsupportedStaticLayer;
const char* retainedFallbackReason = !retainedBoundary ? "no-boundary"
: retainedStaticGroupCount == 0 ? "empty-static-prefix"
: !renderTreeParameters.loaded ? "style-not-loaded"
@@ -341,10 +370,13 @@ void Renderer::Impl::render(const RenderTree& renderTree, const std::shared_ptr<
: !retainedPlacementStable
? "static-placement"
: legacyBelowBoundary ? "legacy-ordering"
: retainedUnsupportedStaticLayer ? "unsupported"
: nullptr;
auto retainedDecision = retainedUnderlayCache->evaluate(retainedKey,
retainedStaticRevision,
retainedSupported,
retainedFallbackReason);
retainedFallbackReason,
retainedUnderlayRevisionTracker.reason().c_str());
if ((retainedDecision == RetainedUnderlayDecision::Build ||
retainedDecision == RetainedUnderlayDecision::Reuse) &&
(!staticData->shaders || !retainedUnderlayCache->prepareResources(context, *staticData->shaders, *retainedKey))) {

View File

@@ -57,6 +57,8 @@ private:
const float pixelRatio;
std::unique_ptr<RenderStaticData> staticData;
std::unique_ptr<RetainedUnderlayCache> retainedUnderlayCache;
RetainedUnderlayRevisionTracker retainedUnderlayRevisionTracker;
RetainedUnderlayTopologyTracker retainedUnderlayTopologyTracker;
gfx::DynamicTextureAtlasPtr dynamicTextureAtlas;
bool styleLoaded = false;

View File

@@ -39,11 +39,73 @@ RetainedUnderlayReason retainedReason(const char* reason) noexcept {
if (value == "static-placement") return RetainedUnderlayReason::StaticPlacement;
if (value == "legacy-ordering") return RetainedUnderlayReason::LegacyOrdering;
if (value == "resource-or-compositor") return RetainedUnderlayReason::ResourceOrCompositor;
if (value == "style-mutation") return RetainedUnderlayReason::StyleMutation;
if (value == "layer-mutation") return RetainedUnderlayReason::LayerMutation;
if (value == "source-mutation") return RetainedUnderlayReason::SourceMutation;
if (value == "tile-mutation") return RetainedUnderlayReason::TileMutation;
if (value == "image-mutation") return RetainedUnderlayReason::ImageMutation;
if (value == "glyph-mutation") return RetainedUnderlayReason::GlyphMutation;
if (value == "layer-group-mutation") return RetainedUnderlayReason::LayerGroupMutation;
if (value == "context-reset") return RetainedUnderlayReason::ContextReset;
if (value == "pixel-ratio") return RetainedUnderlayReason::PixelRatio;
if (value == "static-revision") return RetainedUnderlayReason::StaticRevision;
if (value == "unsupported") return RetainedUnderlayReason::Unsupported;
return RetainedUnderlayReason::Unknown;
}
}
uint64_t RetainedUnderlayTopologyTracker::observe(const RetainedUnderlayTopologySnapshot& next) {
if (!snapshot) {
snapshot = next;
return revision;
}
if (*snapshot == next) return revision;
snapshot = next;
return ++revision;
}
uint64_t RetainedUnderlayRevisionTracker::observe(const RetainedUnderlayRevisionState& next,
const char* contentReason) {
if (!state) {
state = next;
return revision;
}
if (*state == next) return revision;
const auto& previous = *state;
if (previous.viewport != next.viewport) {
lastReason = "viewport";
} else if (previous.pixelRatio != next.pixelRatio) {
lastReason = "pixel-ratio";
} else if (previous.cameraMatrix != next.cameraMatrix || previous.boundary != next.boundary) {
lastReason = "camera-or-boundary";
} else if (previous.topologyRevision != next.topologyRevision) {
lastReason = "layer-group-mutation";
} else if (previous.contentRevision != next.contentRevision) {
lastReason = contentReason ? contentReason : "static-revision";
} else if (previous.styleLoaded != next.styleLoaded) {
lastReason = "style-mutation";
} else if (previous.renderTreeLoaded != next.renderTreeLoaded) {
lastReason = "tile-mutation";
} else if (previous.staticStable != next.staticStable) {
lastReason = "static-transition";
} else if (previous.placementStable != next.placementStable) {
lastReason = "static-placement";
} else if (previous.debugOptions != next.debugOptions) {
lastReason = "debug-options";
} else if (previous.has3D != next.has3D) {
lastReason = "3d";
} else if (previous.unsupportedStaticLayer != next.unsupportedStaticLayer ||
previous.mapMode != next.mapMode) {
lastReason = "unsupported";
} else {
lastReason = "static-revision";
}
state = next;
++revision;
return revision;
}
RetainedUnderlayCache::RetainedUnderlayCache()
: runtimeState(std::make_shared<RetainedUnderlayRuntimeState>()) {}
RetainedUnderlayCache::~RetainedUnderlayCache() = default;
@@ -69,9 +131,19 @@ void RetainedUnderlayCache::synchronizeRuntimeState(
}
RetainedUnderlayDecision RetainedUnderlayCache::evaluate(const std::optional<RetainedUnderlayKey>& nextKey,
uint64_t staticRevision,
bool supported,
const char* fallbackReason) {
if (!nextKey) return RetainedUnderlayDecision::Disabled;
const char* fallbackReason,
const char* revisionReason) {
const bool revisionChanged = observedStaticRevision != 0 && observedStaticRevision != staticRevision;
observedStaticRevision = staticRevision;
if (!nextKey) {
if (valid || key) {
invalidate(fallbackReason ? fallbackReason : "no-boundary");
releaseResources();
}
return RetainedUnderlayDecision::Disabled;
}
if (runtimeState && !runtimeState->isEnabled()) {
++fallbackCount;
runtimeState->recordFallback();
@@ -83,13 +155,26 @@ RetainedUnderlayDecision RetainedUnderlayCache::evaluate(const std::optional<Ret
runtimeState->recordFallback();
particle::incrementRendererDebugCounter(particle::RendererDebugCounter::RetainedUnderlayFallback);
invalidate(fallbackReason ? fallbackReason : "unsupported");
if (revisionChanged) releaseResources();
return RetainedUnderlayDecision::Fallback;
}
if (!key || *key != *nextKey) {
if (revisionChanged) {
invalidate(revisionReason ? revisionReason : "static-revision");
// A content or backend generation change may have made any retained GPU object stale.
// Releasing here is deliberately conservative; these events are not the continuous
// Particle repaint itself and therefore do not affect the steady-state reuse path.
releaseResources();
key = nextKey;
} else if (!key || *key != *nextKey) {
const char* reason = !key ? "first-frame" : (key->viewport != nextKey->viewport ? "viewport" : "camera-or-boundary");
invalidate(reason);
key = nextKey;
}
if (valid && buildRevision != observedStaticRevision) {
invalidate("static-revision");
releaseResources();
key = nextKey;
}
if (valid) {
++reuseCount;
runtimeState->recordReuse();
@@ -181,6 +266,7 @@ void RetainedUnderlayCache::composite(RenderOrchestrator& orchestrator, PaintPar
void RetainedUnderlayCache::markBuildSucceeded() {
valid = true;
buildRevision = observedStaticRevision;
++buildCount;
runtimeState->recordBuild();
particle::incrementRendererDebugCounter(particle::RendererDebugCounter::RetainedUnderlayBuild);
@@ -191,6 +277,7 @@ void RetainedUnderlayCache::markBuildFailed(const char* reason) {
runtimeState->recordFallback();
particle::incrementRendererDebugCounter(particle::RendererDebugCounter::RetainedUnderlayFallback);
invalidate(reason);
releaseResources();
}
void RetainedUnderlayCache::invalidate(const char* reason) {
@@ -202,6 +289,7 @@ void RetainedUnderlayCache::invalidate(const char* reason) {
void RetainedUnderlayCache::releaseResources() {
valid = false;
buildRevision = 0;
key.reset();
compositeLayerGroup.reset();
offscreenTexture.reset();

View File

@@ -8,6 +8,7 @@
#include <memory>
#include <optional>
#include <string>
#include <vector>
namespace mbgl {
@@ -30,6 +31,62 @@ struct RetainedUnderlayKey {
bool operator==(const RetainedUnderlayKey&) const = default;
};
struct RetainedUnderlayTopologyEntry {
int32_t layerIndex = 0;
std::string groupName;
uint8_t groupType = 0;
bool operator==(const RetainedUnderlayTopologyEntry&) const = default;
};
struct RetainedUnderlayTopologySnapshot {
std::optional<int32_t> boundary;
std::vector<RetainedUnderlayTopologyEntry> staticPrefix;
bool operator==(const RetainedUnderlayTopologySnapshot&) const = default;
};
class RetainedUnderlayTopologyTracker {
public:
uint64_t observe(const RetainedUnderlayTopologySnapshot&);
uint64_t current() const noexcept { return revision; }
private:
std::optional<RetainedUnderlayTopologySnapshot> snapshot;
uint64_t revision = 1;
};
struct RetainedUnderlayRevisionState {
Size viewport;
mat4 cameraMatrix{};
std::optional<int32_t> boundary;
float pixelRatio = 1.0f;
uint64_t contentRevision = 0;
uint64_t topologyRevision = 0;
uint8_t mapMode = 0;
uint32_t debugOptions = 0;
bool styleLoaded = false;
bool renderTreeLoaded = false;
bool staticStable = false;
bool placementStable = false;
bool has3D = false;
bool unsupportedStaticLayer = false;
bool operator==(const RetainedUnderlayRevisionState&) const = default;
};
class RetainedUnderlayRevisionTracker {
public:
uint64_t observe(const RetainedUnderlayRevisionState&, const char* contentReason = nullptr);
uint64_t current() const noexcept { return revision; }
const std::string& reason() const noexcept { return lastReason; }
private:
std::optional<RetainedUnderlayRevisionState> state;
uint64_t revision = 1;
std::string lastReason{"first-frame"};
};
enum class RetainedUnderlayDecision : uint8_t { Disabled, Build, Reuse, Fallback };
class RetainedDynamicBoundaryTracker {
@@ -53,8 +110,11 @@ public:
RetainedUnderlayCache();
~RetainedUnderlayCache();
RetainedUnderlayDecision evaluate(const std::optional<RetainedUnderlayKey>&, bool supported,
const char* fallbackReason = nullptr);
RetainedUnderlayDecision evaluate(const std::optional<RetainedUnderlayKey>&,
uint64_t staticRevision,
bool supported,
const char* fallbackReason = nullptr,
const char* revisionReason = nullptr);
void synchronizeRuntimeState(const std::shared_ptr<RetainedUnderlayRuntimeState>&);
bool prepareResources(gfx::Context&, gfx::ShaderRegistry&, const RetainedUnderlayKey&);
void upload(gfx::UploadPass&);
@@ -69,6 +129,8 @@ public:
uint64_t getBuildCount() const noexcept { return buildCount; }
uint64_t getReuseCount() const noexcept { return reuseCount; }
uint64_t getFallbackCount() const noexcept { return fallbackCount; }
uint64_t getStaticRevision() const noexcept { return observedStaticRevision; }
uint64_t getBuildRevision() const noexcept { return buildRevision; }
const std::string& getLastInvalidationReason() const noexcept { return lastInvalidationReason; }
RetainedUnderlayDiagnostics getDiagnostics() const { return runtimeState->snapshot(); }
@@ -83,6 +145,8 @@ private:
uint64_t buildCount = 0;
uint64_t reuseCount = 0;
uint64_t fallbackCount = 0;
uint64_t observedStaticRevision = 0;
uint64_t buildRevision = 0;
std::string lastInvalidationReason;
std::shared_ptr<RetainedUnderlayRuntimeState> runtimeState;
uint64_t observedControlRevision = 0;

View File

@@ -21,6 +21,16 @@ enum class RetainedUnderlayReason : uint8_t {
StaticPlacement,
LegacyOrdering,
ResourceOrCompositor,
StyleMutation,
LayerMutation,
SourceMutation,
TileMutation,
ImageMutation,
GlyphMutation,
LayerGroupMutation,
ContextReset,
PixelRatio,
StaticRevision,
Unsupported,
Unknown,
};
@@ -41,6 +51,16 @@ inline const char* retainedUnderlayReasonText(RetainedUnderlayReason reason) noe
case RetainedUnderlayReason::StaticPlacement: return "static-placement";
case RetainedUnderlayReason::LegacyOrdering: return "legacy-ordering";
case RetainedUnderlayReason::ResourceOrCompositor: return "resource-or-compositor";
case RetainedUnderlayReason::StyleMutation: return "style-mutation";
case RetainedUnderlayReason::LayerMutation: return "layer-mutation";
case RetainedUnderlayReason::SourceMutation: return "source-mutation";
case RetainedUnderlayReason::TileMutation: return "tile-mutation";
case RetainedUnderlayReason::ImageMutation: return "image-mutation";
case RetainedUnderlayReason::GlyphMutation: return "glyph-mutation";
case RetainedUnderlayReason::LayerGroupMutation: return "layer-group-mutation";
case RetainedUnderlayReason::ContextReset: return "context-reset";
case RetainedUnderlayReason::PixelRatio: return "pixel-ratio";
case RetainedUnderlayReason::StaticRevision: return "static-revision";
case RetainedUnderlayReason::Unsupported: return "unsupported";
case RetainedUnderlayReason::Unknown: return "unknown";
}

View File

@@ -2,6 +2,7 @@
#include <gtest/gtest.h>
#include <utility>
#include <vector>
using namespace mbgl;
@@ -15,6 +16,21 @@ RetainedUnderlayKey key(Size size = {640, 480}, int32_t boundary = 4) {
result.cameraMatrix[15] = 1.0;
return result;
}
RetainedUnderlayRevisionState revisionState(Size size = {640, 480}, int32_t boundary = 4) {
RetainedUnderlayRevisionState result;
result.viewport = size;
result.boundary = boundary;
result.pixelRatio = 2.0f;
result.contentRevision = 1;
result.topologyRevision = 1;
result.styleLoaded = true;
result.renderTreeLoaded = true;
result.staticStable = true;
result.placementStable = true;
result.cameraMatrix = key(size, boundary).cameraMatrix;
return result;
}
} // namespace
TEST(RetainedDynamicBoundary, SelectsFirstCandidate) {
@@ -64,25 +80,206 @@ TEST(RetainedLayerGroupRange, PreservesForwardReverseOriginalOrdinals) {
TEST(RetainedUnderlayCache, BuildReuseAndInvalidation) {
RetainedUnderlayCache cache;
EXPECT_EQ(cache.evaluate(std::nullopt, false), RetainedUnderlayDecision::Disabled);
EXPECT_EQ(cache.evaluate(key(), true), RetainedUnderlayDecision::Build);
EXPECT_EQ(cache.evaluate(std::nullopt, 1, false), RetainedUnderlayDecision::Disabled);
EXPECT_EQ(cache.evaluate(key(), 1, true), RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
EXPECT_EQ(cache.evaluate(key(), true), RetainedUnderlayDecision::Reuse);
EXPECT_EQ(cache.evaluate(key(), 1, true), RetainedUnderlayDecision::Reuse);
EXPECT_EQ(cache.getBuildRevision(), 1u);
EXPECT_EQ(cache.evaluate(key({800, 600}), true), RetainedUnderlayDecision::Build);
EXPECT_EQ(cache.evaluate(key({800, 600}), 2, true, nullptr, "viewport"), RetainedUnderlayDecision::Build);
EXPECT_EQ(cache.getLastInvalidationReason(), "viewport");
cache.markBuildSucceeded();
EXPECT_EQ(cache.evaluate(key({800, 600}, 6), true), RetainedUnderlayDecision::Build);
EXPECT_EQ(cache.evaluate(key({800, 600}, 6), 3, true, nullptr, "camera-or-boundary"),
RetainedUnderlayDecision::Build);
EXPECT_EQ(cache.getLastInvalidationReason(), "camera-or-boundary");
}
TEST(RetainedUnderlayRevision, MonotonicAcrossCameraViewportStyleAndSourceChanges) {
RetainedUnderlayRevisionTracker tracker;
RetainedUnderlayCache cache;
auto state = revisionState();
const auto currentKey = [&] {
return RetainedUnderlayKey{state.viewport, *state.boundary, state.cameraMatrix};
};
EXPECT_EQ(tracker.observe(state), 1u);
EXPECT_EQ(tracker.observe(state), 1u);
EXPECT_EQ(cache.evaluate(currentKey(), tracker.current(), true), RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
state.cameraMatrix[12] = 4.0;
EXPECT_EQ(tracker.observe(state), 2u);
EXPECT_EQ(tracker.reason(), "camera-or-boundary");
EXPECT_EQ(cache.evaluate(currentKey(), tracker.current(), true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
state.viewport = {800, 600};
EXPECT_EQ(tracker.observe(state), 3u);
EXPECT_EQ(tracker.reason(), "viewport");
EXPECT_EQ(cache.evaluate(currentKey(), tracker.current(), true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
state.pixelRatio = 3.0f;
EXPECT_EQ(tracker.observe(state), 4u);
EXPECT_EQ(tracker.reason(), "pixel-ratio");
EXPECT_EQ(cache.evaluate(currentKey(), tracker.current(), true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
++state.contentRevision;
EXPECT_EQ(tracker.observe(state, "style-mutation"), 5u);
EXPECT_EQ(tracker.reason(), "style-mutation");
EXPECT_EQ(cache.evaluate(currentKey(), tracker.current(), true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
++state.contentRevision;
EXPECT_EQ(tracker.observe(state, "layer-mutation"), 6u);
EXPECT_EQ(tracker.reason(), "layer-mutation");
EXPECT_EQ(cache.evaluate(currentKey(), tracker.current(), true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
++state.contentRevision;
EXPECT_EQ(tracker.observe(state, "source-mutation"), 7u);
EXPECT_EQ(tracker.reason(), "source-mutation");
EXPECT_EQ(cache.evaluate(currentKey(), tracker.current(), true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
++state.contentRevision;
EXPECT_EQ(tracker.observe(state, "tile-mutation"), 8u);
EXPECT_EQ(tracker.reason(), "tile-mutation");
EXPECT_EQ(cache.evaluate(currentKey(), tracker.current(), true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
++state.topologyRevision;
EXPECT_EQ(tracker.observe(state), 9u);
EXPECT_EQ(tracker.reason(), "layer-group-mutation");
EXPECT_EQ(cache.evaluate(currentKey(), tracker.current(), true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
}
TEST(RetainedUnderlayRevision, RepeatedFramesWithoutSemanticMutationDoNotAdvanceRevision) {
RetainedUnderlayRevisionTracker tracker;
auto state = revisionState();
const auto settledRevision = tracker.observe(state);
// Transient drawable add/remove/rebuild and equivalent stencil assignment are
// deliberately not inputs to the semantic revision state. Stable frames must
// therefore keep the revision used by the retained build.
for (int frame = 0; frame < 240; ++frame) {
EXPECT_EQ(tracker.observe(state), settledRevision);
}
++state.contentRevision;
EXPECT_GT(tracker.observe(state, "tile-mutation"), settledRevision);
EXPECT_EQ(tracker.reason(), "tile-mutation");
}
TEST(RetainedUnderlayRevision, EquivalentIntraFrameRemoveAddDoesNotAdvanceTopology) {
RetainedUnderlayTopologyTracker tracker;
const RetainedUnderlayTopologySnapshot initial{
.boundary = 32,
.staticPrefix = {{3, "sea-area-fill", 1}, {31, "clip-outline", 1}},
};
const auto settledRevision = tracker.observe(initial);
// The request processor may temporarily remove a group and add an equivalent
// replacement. Only the final post-processChanges snapshot is observed.
auto finalTopology = initial;
finalTopology.staticPrefix.erase(finalTopology.staticPrefix.begin());
finalTopology.staticPrefix.insert(finalTopology.staticPrefix.begin(), {3, "sea-area-fill", 1});
EXPECT_EQ(finalTopology, initial);
EXPECT_EQ(tracker.observe(finalTopology), settledRevision);
}
TEST(RetainedUnderlayRevision, PersistentTopologyChangeAdvancesOnce) {
RetainedUnderlayTopologyTracker tracker;
const RetainedUnderlayTopologySnapshot initial{
.boundary = 32,
.staticPrefix = {{3, "sea-area-fill", 1}, {31, "clip-outline", 1}},
};
const auto initialRevision = tracker.observe(initial);
auto changed = initial;
changed.staticPrefix.pop_back();
const auto changedRevision = tracker.observe(changed);
EXPECT_GT(changedRevision, initialRevision);
EXPECT_EQ(tracker.observe(changed), changedRevision);
}
TEST(RetainedUnderlayRevision, OrderingAndIndexChangesAdvanceTopology) {
RetainedUnderlayTopologyTracker tracker;
RetainedUnderlayTopologySnapshot topology{
.boundary = 32,
.staticPrefix = {{3, "sea-area-fill", 1}, {31, "clip-outline", 1}},
};
const auto initialRevision = tracker.observe(topology);
std::swap(topology.staticPrefix[0], topology.staticPrefix[1]);
const auto reorderedRevision = tracker.observe(topology);
EXPECT_GT(reorderedRevision, initialRevision);
topology.staticPrefix[0].layerIndex = 30;
const auto reindexedRevision = tracker.observe(topology);
EXPECT_GT(reindexedRevision, reorderedRevision);
EXPECT_EQ(tracker.observe(topology), reindexedRevision);
}
TEST(RetainedUnderlayRevision, MatchingBuildRevisionAllowsReuseAndMismatchRebuilds) {
RetainedUnderlayCache cache;
EXPECT_EQ(cache.evaluate(key(), 7, true), RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
EXPECT_EQ(cache.getBuildRevision(), 7u);
EXPECT_EQ(cache.evaluate(key(), 7, true), RetainedUnderlayDecision::Reuse);
EXPECT_EQ(cache.evaluate(key(), 8, true, nullptr, "tile-mutation"), RetainedUnderlayDecision::Build);
EXPECT_FALSE(cache.isValid());
EXPECT_EQ(cache.getLastInvalidationReason(), "tile-mutation");
}
TEST(RetainedUnderlayRevision, PlacementAndFadeActivityRejectsStaleCacheUntilStable) {
RetainedUnderlayRevisionTracker tracker;
RetainedUnderlayCache cache;
auto state = revisionState();
auto revision = tracker.observe(state);
EXPECT_EQ(cache.evaluate(key(), revision, true), RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
state.placementStable = false;
revision = tracker.observe(state);
EXPECT_EQ(cache.evaluate(key(), revision, false, "static-placement", tracker.reason().c_str()),
RetainedUnderlayDecision::Fallback);
EXPECT_FALSE(cache.isValid());
state.placementStable = true;
revision = tracker.observe(state);
EXPECT_EQ(cache.evaluate(key(), revision, true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
state.staticStable = false;
revision = tracker.observe(state);
EXPECT_EQ(cache.evaluate(key(), revision, false, "static-transition", tracker.reason().c_str()),
RetainedUnderlayDecision::Fallback);
EXPECT_FALSE(cache.isValid());
state.staticStable = true;
revision = tracker.observe(state);
EXPECT_EQ(cache.evaluate(key(), revision, true, nullptr, tracker.reason().c_str()),
RetainedUnderlayDecision::Build);
}
TEST(RetainedUnderlayCache, UnsupportedAndResourceFailureFallBackSafely) {
RetainedUnderlayCache cache;
EXPECT_EQ(cache.evaluate(key(), false, "3d"), RetainedUnderlayDecision::Fallback);
EXPECT_EQ(cache.evaluate(key(), 1, false, "3d"), RetainedUnderlayDecision::Fallback);
EXPECT_EQ(cache.getLastInvalidationReason(), "3d");
EXPECT_FALSE(cache.isValid());
EXPECT_EQ(cache.evaluate(key(), true), RetainedUnderlayDecision::Build);
EXPECT_EQ(cache.evaluate(key(), 1, true), RetainedUnderlayDecision::Build);
cache.markBuildFailed("resource-or-compositor");
EXPECT_FALSE(cache.isValid());
EXPECT_EQ(cache.getFallbackCount(), 2u);
@@ -93,14 +290,14 @@ TEST(RetainedUnderlayCache, RuntimeControlDisablesAndReenablesMapScopedCache) {
RetainedUnderlayCache cache;
cache.synchronizeRuntimeState(state);
EXPECT_EQ(cache.evaluate(key(), true), RetainedUnderlayDecision::Build);
EXPECT_EQ(cache.evaluate(key(), 1, true), RetainedUnderlayDecision::Build);
cache.markBuildSucceeded();
EXPECT_TRUE(cache.isValid());
EXPECT_TRUE(state->setEnabled(false));
cache.synchronizeRuntimeState(state);
EXPECT_FALSE(cache.isValid());
EXPECT_EQ(cache.evaluate(key(), true), RetainedUnderlayDecision::Fallback);
EXPECT_EQ(cache.evaluate(key(), 1, true), RetainedUnderlayDecision::Fallback);
auto disabled = state->snapshot();
EXPECT_FALSE(disabled.enabled);
EXPECT_EQ(disabled.build, 1u);
@@ -110,6 +307,6 @@ TEST(RetainedUnderlayCache, RuntimeControlDisablesAndReenablesMapScopedCache) {
EXPECT_TRUE(state->setEnabled(true));
cache.synchronizeRuntimeState(state);
EXPECT_EQ(cache.evaluate(key(), true), RetainedUnderlayDecision::Build);
EXPECT_EQ(cache.evaluate(key(), 1, true), RetainedUnderlayDecision::Build);
EXPECT_TRUE(state->snapshot().enabled);
}