[core] don't assign clip IDs to tiles that aren't rendered
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@@ -15,6 +15,10 @@ void ClipIDGenerator::update(Renderables& renderables) {
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for (auto it = renderables.begin(); it != end; it++) {
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auto& tileID = it->first;
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auto& renderable = it->second;
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if (!renderable.used) {
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continue;
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}
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renderable.clip = {};
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Leaf leaf{ renderable.clip };
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@@ -58,6 +62,9 @@ void ClipIDGenerator::update(Renderables& renderables) {
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uint8_t count = 1;
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for (auto& pair : renderables) {
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auto& renderable = pair.second;
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if (!renderable.used) {
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continue;
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}
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renderable.clip.mask |= mask;
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// Assign only to clip IDs that have no value yet.
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