[core] Transform{State}: s/angle/bearing/
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@@ -21,7 +21,7 @@ std::array<float, 3> lightPosition(const EvaluatedLight& light, const TransformS
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mat3 lightMat;
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matrix::identity(lightMat);
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if (light.get<LightAnchor>() == LightAnchorType::Viewport) {
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matrix::rotate(lightMat, lightMat, -state.getAngle());
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matrix::rotate(lightMat, lightMat, -state.getBearing());
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}
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matrix::transformMat3f(lightPos, lightPos, lightMat);
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return lightPos;
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