refactor vao object to use acutal OpenGL IDs rather than object pointers

This commit is contained in:
Konstantin Käfer
2014-08-15 13:37:19 +02:00
parent a81c2efba2
commit ba67fcd830
18 changed files with 123 additions and 77 deletions

View File

@@ -8,6 +8,7 @@ using namespace mbgl;
TextShader::TextShader()
: Shader(
"text",
shaders[TEXT_SHADER].vertex,
shaders[TEXT_SHADER].fragment
) {