refactor vao object to use acutal OpenGL IDs rather than object pointers
This commit is contained in:
@@ -8,6 +8,7 @@ using namespace mbgl;
|
||||
|
||||
DotShader::DotShader()
|
||||
: Shader(
|
||||
"dot",
|
||||
shaders[DOT_SHADER].vertex,
|
||||
shaders[DOT_SHADER].fragment
|
||||
) {
|
||||
|
||||
Reference in New Issue
Block a user