[core] Use Actors for CustomTileLoader invocation from bindings.

This commit is contained in:
Asheem Mamoowala
2017-10-31 16:27:49 -07:00
parent 934fa4933c
commit ba63d06cfc
5 changed files with 13 additions and 22 deletions

View File

@@ -25,7 +25,7 @@
#include <mbgl/util/image.hpp>
#include <mbgl/util/tileset.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/shared_thread_pool.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/range.hpp>
@@ -552,7 +552,7 @@ TEST(Source, ImageSourceImageUpdate) {
TEST(Source, CustomGeometrySourceSetTileData) {
SourceTest test;
std::shared_ptr<ThreadPool> threadPool = sharedThreadPool();
CustomGeometrySource source("source", CustomGeometrySource::Options());
source.loadDescription(test.fileSource);