Correct and revise OpenGL texture pooling (#2709)
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@@ -88,7 +88,7 @@ void Mailbox::push(std::unique_ptr<Message> message) {
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}};
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{
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MLN_TRACE_ZONE(push_lock);
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MLN_TRACE_ZONE(push lock);
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std::lock_guard<std::mutex> pushingLock(pushingMutex);
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if (closed) {
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@@ -98,7 +98,7 @@ void Mailbox::push(std::unique_ptr<Message> message) {
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bool wasEmpty = false;
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{
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MLN_TRACE_ZONE(queue_lock);
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MLN_TRACE_ZONE(queue lock);
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std::lock_guard<std::mutex> queueLock(queueMutex);
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wasEmpty = queue.empty();
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queue.push(std::move(message));
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@@ -168,4 +168,4 @@ void Mailbox::scheduleToRecieve(const std::optional<util::SimpleIdentity>& tag)
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}
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}
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} // namespace mbgl
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} // namespace mbgl
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