From b6fbd1221e4185ff84f7353a7acb1948e2298bd6 Mon Sep 17 00:00:00 2001 From: Mikhail Pozdnyakov Date: Tue, 26 Nov 2019 03:15:20 +0200 Subject: [PATCH] [core] Clear tiles when GeoJSON data changes In tile and static mode clear tiles when data changes in order to avoid render tests being flaky. --- .../sources/render_geojson_source.cpp | 28 +++++++++---------- 1 file changed, 13 insertions(+), 15 deletions(-) diff --git a/src/mbgl/renderer/sources/render_geojson_source.cpp b/src/mbgl/renderer/sources/render_geojson_source.cpp index 67b4c48d9..4ed9dd933 100644 --- a/src/mbgl/renderer/sources/render_geojson_source.cpp +++ b/src/mbgl/renderer/sources/render_geojson_source.cpp @@ -85,27 +85,25 @@ void RenderGeoJSONSource::update(Immutable baseImpl_, enabled = needsRendering; auto data_ = impl().getData().lock(); - if (!data_) { - // In Continuous mode, keep the existing tiles if the new data_ is not - // yet available, thus providing smart style transitions without flickering. - // In other modes, allow clearing the tile pyramid first, before the early - // return in order to avoid render tests being flaky. - if (parameters.mode != MapMode::Continuous) tilePyramid.clearAll(); - return; - } - if (data.lock() != data_) { data = data_; - tilePyramid.reduceMemoryUse(); - const uint8_t maxZ = impl().getZoomRange().max; - for (const auto& pair : tilePyramid.getTiles()) { - if (pair.first.canonical.z <= maxZ) { - static_cast(pair.second.get()) - ->updateData(data_->getTile(pair.first.canonical), needsRelayout); + if (parameters.mode != MapMode::Continuous) { + // Clearing the tile pyramid in order to avoid render tests being flaky. + tilePyramid.clearAll(); + } else if (data_) { + tilePyramid.reduceMemoryUse(); + const uint8_t maxZ = impl().getZoomRange().max; + for (const auto& pair : tilePyramid.getTiles()) { + if (pair.first.canonical.z <= maxZ) { + static_cast(pair.second.get()) + ->updateData(data_->getTile(pair.first.canonical), needsRelayout); + } } } } + if (!data_) return; + tilePyramid.update(layers, needsRendering, needsRelayout,