[core] Simplify LatLng::unwrapForShortestPath usage
Simplify LatLng::{wrap,unwrapForShortestPath} code, avoiding duplicated
code between Transform::{latLngToScreenCoordinate,easeTo,flyTo}.
Added unit tests for camera usage in Transform to detect cases like e.g.
crossing the antimeridian as a shortest path between two coordinates.
Transform::flyTo precision loss to be handled in #4298.
This commit is contained in:
@@ -77,27 +77,21 @@ void Transform::jumpTo(const CameraOptions& camera) {
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* not included in `options`.
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*/
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void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& animation) {
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LatLng latLng = camera.center ? *camera.center : getLatLng();
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double zoom = camera.zoom ? *camera.zoom : getZoom();
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double angle = camera.angle ? *camera.angle : getAngle();
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double pitch = camera.pitch ? *camera.pitch : getPitch();
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const LatLng latLng = camera.center.value_or(getLatLng()).wrapped();
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double zoom = camera.zoom.value_or(getZoom());
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double angle = camera.angle.value_or(getAngle());
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double pitch = camera.pitch.value_or(getPitch());
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if (!latLng || std::isnan(zoom)) {
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return;
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}
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// Determine endpoints.
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EdgeInsets padding;
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if (camera.padding) {
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padding = *camera.padding;
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}
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LatLng startLatLng = getLatLng(padding);
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if (camera.padding) padding = *camera.padding;
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LatLng startLatLng = getLatLng(padding).wrapped();
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startLatLng.unwrapForShortestPath(latLng);
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// Make sure the end coordinate always remains valid.
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latLng.wrap();
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const ScreenCoordinate startPoint = {
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state.lngX(startLatLng.longitude),
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state.latY(startLatLng.latitude),
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@@ -165,10 +159,10 @@ void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& anim
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Where applicable, local variable documentation begins with the associated
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variable or function in van Wijk (2003). */
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void Transform::flyTo(const CameraOptions &camera, const AnimationOptions &animation) {
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LatLng latLng = camera.center ? *camera.center : getLatLng();
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double zoom = camera.zoom ? *camera.zoom : getZoom();
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double angle = camera.angle ? *camera.angle : getAngle();
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double pitch = camera.pitch ? *camera.pitch : getPitch();
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const LatLng latLng = camera.center.value_or(getLatLng()).wrapped();
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double zoom = camera.zoom.value_or(getZoom());
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double angle = camera.angle.value_or(getAngle());
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double pitch = camera.pitch.value_or(getPitch());
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if (!latLng || std::isnan(zoom)) {
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return;
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@@ -176,16 +170,10 @@ void Transform::flyTo(const CameraOptions &camera, const AnimationOptions &anima
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// Determine endpoints.
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EdgeInsets padding;
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if (camera.padding) {
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padding = *camera.padding;
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}
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LatLng startLatLng = getLatLng(padding);
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if (camera.padding) padding = *camera.padding;
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LatLng startLatLng = getLatLng(padding).wrapped();
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startLatLng.unwrapForShortestPath(latLng);
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// Make sure the end coordinate always remains valid.
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latLng.wrap();
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const ScreenCoordinate startPoint = {
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state.lngX(startLatLng.longitude),
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state.latY(startLatLng.latitude),
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@@ -653,20 +641,12 @@ void Transform::setGestureInProgress(bool inProgress) {
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ScreenCoordinate Transform::latLngToScreenCoordinate(const LatLng& latLng) const {
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if (!latLng) return ScreenCoordinate::null();
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// If the center and point coordinates are not in the same side of the
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// antimeridian, we need to unwrap the point longitude to make sure it can
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// still be seen from the visible side of the antimeridian that is opposite
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// to the center side.
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double longitude = latLng.longitude;
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const double centerLng = getLatLng().longitude;
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if (std::abs(centerLng - latLng.longitude) > std::abs(util::LONGITUDE_MAX)) {
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if (centerLng > 0 && latLng.longitude < 0) {
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longitude += util::DEGREES_MAX;
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} else if (centerLng < 0 && latLng.longitude > 0) {
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longitude -= util::DEGREES_MAX;
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}
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}
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ScreenCoordinate point = state.latLngToScreenCoordinate({ latLng.latitude, longitude });
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// If the center and point longitudes are not in the same side of the
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// antimeridian, we unwrap the point longitude so it would be seen if
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// e.g. the next antimeridian side is visible.
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LatLng unwrappedLatLng = latLng.wrapped();
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unwrappedLatLng.unwrapForShortestPath(getLatLng());
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ScreenCoordinate point = state.latLngToScreenCoordinate(unwrappedLatLng);
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point.y = state.height - point.y;
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return point;
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}
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