[core] rename TileData::State to DataAvailability and make it private
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@@ -27,7 +27,7 @@ RasterTileData::RasterTileData(const OverscaledTileID& id_,
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modified = res.modified;
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expires = res.expires;
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} else if (res.noContent) {
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state = State::parsed;
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availableData = DataAvailability::All;
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modified = res.modified;
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expires = res.expires;
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workRequest.reset();
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@@ -43,14 +43,14 @@ RasterTileData::RasterTileData(const OverscaledTileID& id_,
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std::exception_ptr error;
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if (result.is<std::unique_ptr<Bucket>>()) {
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state = State::parsed;
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bucket = std::move(result.get<std::unique_ptr<Bucket>>());
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} else {
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error = result.get<std::exception_ptr>();
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state = State::parsed;
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bucket.reset();
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}
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availableData = DataAvailability::All;
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callback(error);
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});
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}
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