[core] rename TileData::State to DataAvailability and make it private
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@@ -29,11 +29,14 @@ void Painter::renderDebugText(TileData& tileData, const mat4 &matrix) {
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config.depthTest = GL_FALSE;
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if (!tileData.debugBucket || tileData.debugBucket->state != tileData.getState()
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|| !(tileData.debugBucket->modified == tileData.modified)
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|| !(tileData.debugBucket->expires == tileData.expires)
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|| tileData.debugBucket->debugMode != frame.debugOptions) {
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tileData.debugBucket = std::make_unique<DebugBucket>(tileData.id, tileData.getState(), tileData.modified, tileData.expires, frame.debugOptions);
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if (!tileData.debugBucket || tileData.debugBucket->renderable != tileData.isRenderable() ||
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tileData.debugBucket->complete != tileData.isComplete() ||
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!(tileData.debugBucket->modified == tileData.modified) ||
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!(tileData.debugBucket->expires == tileData.expires) ||
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tileData.debugBucket->debugMode != frame.debugOptions) {
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tileData.debugBucket = std::make_unique<DebugBucket>(
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tileData.id, tileData.isRenderable(), tileData.isComplete(), tileData.modified,
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tileData.expires, frame.debugOptions);
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}
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config.program = plainShader->getID();
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