use std::pow
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@@ -60,8 +60,8 @@ void Transform::_moveBy(const double dx, const double dy, const time duration) {
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// Un-rotate when rotated and panning far enough to show off-world in corners.
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double w = final.scale * util::tileSize / 2;
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double m = std::sqrt(pow((current.width / 2), 2) + pow((current.height / 2), 2));
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double x = std::abs(sqrt(pow(final.x, 2) + pow(final.y, 2)));
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double m = std::sqrt(std::pow((current.width / 2), 2) + pow((current.height / 2), 2));
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double x = std::abs(sqrt(std::pow(final.x, 2) + std::pow(final.y, 2)));
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if (current.angle && w - x < m) _setAngle(0, 500_milliseconds, true);
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if (duration == 0) {
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