Support for MSYS2 builds (#3621)

This commit is contained in:
tdcosta100
2025-07-20 08:07:50 -03:00
committed by GitHub
parent d3ea080e06
commit b12008aa7b
20 changed files with 636 additions and 69 deletions

View File

@@ -105,7 +105,7 @@ jobs:
key: vcpkg-${{ env.VCPKG_COMMIT_ID }}
windows-build-and-test:
windows-build-and-test-msvc:
needs: windows-get-or-build-dependencies
strategy:
matrix:
@@ -238,14 +238,155 @@ jobs:
- name: Run expression test
run: build-windows-${{ matrix.renderer }}/expression-test/mbgl-expression-test.exe
windows-build-and-test-msys2:
if: needs.pre-job.outputs.should_skip != 'true'
needs: pre-job
strategy:
matrix:
msystem: [clang64, mingw64, ucrt64]
renderer: [opengl, egl, vulkan]
runs-on: windows-2022
steps:
- run: |
git config --system core.longpaths true
git config --system core.autocrlf input
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
update: true
pacboy: >-
toolchain:p
clang:p
cmake:p
angleproject:p
curl-winssl:p
dlfcn:p
glfw:p
icu:p
libjpeg-turbo:p
libpng:p
libwebp:p
libuv:p
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: cpp
- uses: mozilla-actions/sccache-action@v0.0.9
- name: Initialize sccache
run: |
& $env:SCCACHE_PATH --start-server
& $env:SCCACHE_PATH --zero-stats
- name: Configure MapLibre Native Core
env:
CI: 1
CMAKE_C_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
CMAKE_CXX_COMPILER_LAUNCHER: "${{ env.SCCACHE_PATH }}"
shell: msys2 {0}
run: |
cmake --version
cmake --preset windows-${{ matrix.renderer }} -DCMAKE_POLICY_DEFAULT_CMP0141=NEW -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
- name: Build MapLibre Native Core
shell: msys2 {0}
run: |
cmake --build build-windows-${{ matrix.renderer }} --target mbgl-core mbgl-test-runner mbgl-render-test-runner mbgl-expression-test mbgl-render mbgl-benchmark-runner
# CodeQL
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3
with:
category: "/language:cpp"
- name: Download Mesa3D
run: |
(Invoke-WebRequest https://api.github.com/repos/pal1000/mesa-dist-win/releases -Headers @{ Authorization = ('Bearer {0}' -f '${{ secrets.GITHUB_TOKEN }}') } | ConvertFrom-Json)[0].assets | Where-Object name -match 'mesa3d-.+-release-msvc\.7z' | foreach { Invoke-WebRequest $_.browser_download_url -OutFile mesa3d.7z }
- name: Extract Mesa3D files for OpenGL
if: matrix.renderer != 'vulkan'
run: |
& 'C:\Program Files\7-Zip\7z.exe' e -obuild-windows-${{ matrix.renderer }} .\mesa3d.7z x64\libgallium_wgl.dll x64\libGLESv2.dll
- name: Extract Mesa3D files for Vulkan
if: matrix.renderer == 'vulkan'
run: |
& 'C:\Program Files\7-Zip\7z.exe' e -obuild-windows-${{ matrix.renderer }} .\mesa3d.7z x64\lvp_icd.x86_64.json x64\vulkan_lvp.dll
# unit tests
- name: Configure Mesa3D drivers (OpenGL)
if: matrix.renderer != 'vulkan'
run: |
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v DLL /t REG_SZ /d ('{0}\build-windows-${{ matrix.renderer }}\libgallium_wgl.dll' -f $PWD.Path) /f
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v DriverVersion /t REG_DWORD /d 1 /f
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v Flags /t REG_DWORD /d 1 /f
reg add 'HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL' /v Version /t REG_DWORD /d 2 /f
Add-Content -Path $env:GITHUB_ENV -Value 'GALLIUM_DRIVER=llvmpipe'
- name: Configure Mesa3D drivers (Vulkan)
if: matrix.renderer == 'vulkan'
run: |
reg add 'HKLM\Software\Khronos\Vulkan\Drivers' /f /v '${{ github.workspace }}\build-windows-${{ matrix.renderer }}\lvp_icd.x86_64.json' /t REG_DWORD /d 0
- name: Download and configure Vulkan
if: matrix.renderer == 'vulkan'
run: |
# 1.4.313.1 doesn't have runtime components?
# $version = (Invoke-WebRequest -Uri "https://vulkan.lunarg.com/sdk/latest.json" | ConvertFrom-Json).windows
$version = '1.4.313.0'
Invoke-WebRequest https://sdk.lunarg.com/sdk/download/$version/windows/VulkanRT-X64-$version-Components.zip -OutFile VulkanRT.zip
& 'C:\Program Files\7-Zip\7z.exe' e -obuild-windows-${{ matrix.renderer }} -r .\VulkanRT.zip *x64\vulkan-1.*
- name: Run C++ tests
continue-on-error: ${{ matrix.renderer == 'vulkan' }}
env:
ANGLE_DEFAULT_PLATFORM: 'gl'
GALLIUM_DRIVER: llvmpipe
LIBGL_ALWAYS_SOFTWARE: true
run: build-windows-${{ matrix.renderer }}/mbgl-test-runner.exe
# render tests
- name: Run render test
id: render_test
env:
manifest_file: ${{ matrix.renderer }}
ANGLE_DEFAULT_PLATFORM: 'gl'
GALLIUM_DRIVER: llvmpipe
LIBGL_ALWAYS_SOFTWARE: true
run: build-windows-${{ matrix.renderer }}/mbgl-render-test-runner.exe "--manifestPath=metrics/windows-${env:manifest_file}.json"
- name: Upload render test result
if: always() && steps.render_test.outcome == 'failure'
uses: actions/upload-artifact@v4
with:
name: render-test-result-${{ matrix.renderer }}
path: |
metrics/windows-${{ matrix.renderer }}.html
# expression tests
- name: Run expression test
run: build-windows-${{ matrix.renderer }}/expression-test/mbgl-expression-test.exe
windows-ci-result:
name: Windows CI Result
if: needs.pre-job.outputs.should_skip != 'true' && always()
runs-on: windows-2022
needs:
- pre-job
- windows-build-and-test
- windows-build-and-test-msvc
- windows-build-and-test-msys2
steps:
- name: Mark result as failed
if: needs.windows-build-and-test.result != 'success'
if: needs.windows-build-and-test-msvc.result != 'success' || needs.windows-build-and-test-msys2.result != 'success'
run: exit 1