rename Tile to TileData
This commit is contained in:
@@ -238,22 +238,22 @@ void Map::update() {
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}
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Tile::Ptr Map::hasTile(const Tile::ID& id) {
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for (Tile::Ptr& tile : tiles) {
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TileData::Ptr Map::hasTile(const Tile::ID& id) {
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for (TileData::Ptr& tile : tiles) {
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if (tile->id == id) {
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return tile;
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}
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}
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return Tile::Ptr();
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return TileData::Ptr();
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}
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Tile::Ptr Map::addTile(const Tile::ID& id) {
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Tile::Ptr tile = hasTile(id);
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TileData::Ptr Map::addTile(const Tile::ID& id) {
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TileData::Ptr tile = hasTile(id);
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if (!tile.get()) {
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// We couldn't find the tile in the list. Create a new one.
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tile = std::make_shared<Tile>(id, style);
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tile = std::make_shared<TileData>(id, style);
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assert(tile);
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// std::cerr << "init " << id.z << "/" << id.x << "/" << id.y << std::endl;
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// std::cerr << "add " << tile->toString() << std::endl;
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@@ -278,8 +278,8 @@ bool Map::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::f
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auto ids = Tile::children(id, z + 1);
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for (const Tile::ID& child_id : ids) {
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const Tile::Ptr& tile = hasTile(child_id);
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if (tile && tile->state == Tile::parsed) {
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const TileData::Ptr& tile = hasTile(child_id);
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if (tile && tile->state == TileData::parsed) {
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assert(tile);
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retain.emplace_front(tile->id);
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} else {
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@@ -305,8 +305,8 @@ bool Map::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::f
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bool Map::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain) {
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for (int32_t z = id.z - 1; z >= minCoveringZoom; --z) {
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const Tile::ID parent_id = Tile::parent(id, z);
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const Tile::Ptr tile = hasTile(parent_id);
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if (tile && tile->state == Tile::parsed) {
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const TileData::Ptr tile = hasTile(parent_id);
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if (tile && tile->state == TileData::parsed) {
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assert(tile);
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retain.emplace_front(tile->id);
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return true;
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@@ -344,10 +344,10 @@ bool Map::updateTiles() {
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// Add existing child/parent tiles if the actual tile is not yet loaded
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for (const Tile::ID& id : required) {
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Tile::Ptr tile = addTile(id);
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TileData::Ptr tile = addTile(id);
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assert(tile);
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if (tile->state != Tile::parsed) {
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if (tile->state != TileData::parsed) {
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// The tile we require is not yet loaded. Try to find a parent or
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// child tile that we already have.
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@@ -362,7 +362,7 @@ bool Map::updateTiles() {
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}
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}
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if (tile->state == Tile::initial) {
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if (tile->state == TileData::initial) {
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// If the tile is new, we have to make sure to load it.
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tile->request();
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changed = true;
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@@ -371,7 +371,7 @@ bool Map::updateTiles() {
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// Remove tiles that we definitely don't need, i.e. tiles that are not on
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// the required list.
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tiles.remove_if([&retain, &changed](const Tile::Ptr& tile) {
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tiles.remove_if([&retain, &changed](const TileData::Ptr& tile) {
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assert(tile);
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bool obsolete = std::find(retain.begin(), retain.end(), tile->id) == retain.end();
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if (obsolete) {
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@@ -384,7 +384,7 @@ bool Map::updateTiles() {
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// Sort tiles by zoom level, front to back.
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// We're painting front-to-back, so we want to draw more detailed tiles first
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// before filling in other parts with lower zoom levels.
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tiles.sort([](const Tile::Ptr& a, const Tile::Ptr& b) {
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tiles.sort([](const TileData::Ptr& a, const TileData::Ptr& b) {
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return a->id.z > b->id.z;
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});
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@@ -406,9 +406,9 @@ bool Map::render() {
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// the stencil buffer.
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uint8_t i = 1;
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painter.prepareClippingMask();
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for (Tile::Ptr& tile : tiles) {
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for (TileData::Ptr& tile : tiles) {
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assert(tile);
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if (tile->state == Tile::parsed) {
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if (tile->state == TileData::parsed) {
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// The position matrix.
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transform.matrixFor(tile->matrix, tile->id);
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matrix::multiply(tile->matrix, painter.projMatrix, tile->matrix);
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@@ -418,8 +418,8 @@ bool Map::render() {
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}
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painter.finishClippingMask();
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for (Tile::Ptr& tile : tiles) {
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if (tile->state == Tile::parsed) {
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for (TileData::Ptr& tile : tiles) {
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if (tile->state == TileData::parsed) {
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painter.render(tile);
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}
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}
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