Add multiBackend Android flavor for runtime OpenGL/Vulkan switching (#4288)
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@@ -2,8 +2,18 @@ cmake_minimum_required(VERSION 3.10)
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project(MapLibreAndroid)
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add_subdirectory(../../../../../
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../../../../../${ANDROID_ABI})
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# (a) Multi-flavor build is self-contained in MultiBackend.cmake and only entered for the
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# Gradle `multiBackend` flavor (which passes -DMLN_ANDROID_MULTI_BACKEND=ON). It never touches
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# the shared top-level CMakeLists; the single-backend path below is unaffected.
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if(MLN_ANDROID_MULTI_BACKEND)
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include(${CMAKE_CURRENT_SOURCE_DIR}/MultiBackend.cmake)
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return()
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endif()
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# (b) Build core into THIS configure's own build dir (was: ../../../../../${ANDROID_ABI}, an
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# out-of-tree path both multi sub-builds collided on). Each configure now has its own dir, so
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# the multi sub-builds isolate automatically -- no MLN_ANDROID_TOP_BINARY_DIR guard needed.
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add_subdirectory(../../../../../ ${CMAKE_CURRENT_BINARY_DIR}/maplibre-core)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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