Add multiBackend Android flavor for runtime OpenGL/Vulkan switching (#4288)

This commit is contained in:
Veniamin Vynohradov
2026-08-06 16:54:58 +03:00
committed by GitHub
parent ccb9af119e
commit b0388d186d
47 changed files with 896 additions and 163 deletions

View File

@@ -74,6 +74,7 @@ jobs:
RENDERER:
- vulkan
- opengl
- multiBackend
BUILDTYPE:
- Release
- Debug
@@ -133,8 +134,12 @@ jobs:
if [ "$renderer" = "opengl" ]; then
./gradlew :MapLibreAndroid:publishOpengl${{ env.buildtype }}PublicationToMavenCentralRepository
./gradlew :MapLibreAndroid:publishDefault${{ env.buildtype }}PublicationToMavenCentralRepository
else
elif [ "$renderer" = "vulkan" ]; then
./gradlew :MapLibreAndroid:publishVulkan${{ env.buildtype }}PublicationToMavenCentralRepository
elif [ "$renderer" = "multiBackend" ]; then
./gradlew :MapLibreAndroid:publishMultibackend${{ env.buildtype }}PublicationToMavenCentralRepository
else
echo "::error ::Unknown renderer '$renderer'"; exit 1
fi
env:
ORG_GRADLE_PROJECT_mavenCentralUsername: ${{ secrets.MAVEN_CENTRAL_USERNAME }}