simplify point shader in preparation for #196

This commit is contained in:
Konstantin Käfer
2014-05-15 14:27:49 +02:00
parent 949c10782d
commit aeae6248ad
6 changed files with 42 additions and 48 deletions

View File

@@ -13,8 +13,8 @@ public:
void setImage(int32_t image);
void setColor(const std::array<float, 4>& color);
void setPointTopLeft(const std::array<float, 2>& point_tl);
void setPointBottomRight(const std::array<float, 2>& point_br);
void setPosition(const std::array<float, 2>& pos);
void setDimension(const std::array<float, 2>& dimension);
void setSize(float size);
private:
@@ -26,11 +26,11 @@ private:
std::array<float, 4> color = {{}};
int32_t u_color = -1;
std::array<float, 2> point_tl = {{}};
int32_t u_point_tl = -1;
std::array<float, 2> pos = {{}};
int32_t u_pos = -1;
std::array<float, 2> point_br = {{}};
int32_t u_point_br = -1;
std::array<float, 2> dimension = {{}};
int32_t u_dimension = -1;
float size = 0;
int32_t u_size = -1;