[linux] Ensure EGL uses OpenGL ES 2.0 client API
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@@ -1,4 +1,5 @@
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/platform/log.hpp>
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#include <mbgl/util/string.hpp>
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#include <EGL/egl.h>
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@@ -25,6 +26,11 @@ HeadlessDisplay::Impl::Impl() {
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throw std::runtime_error("eglInitialize() failed.\n");
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}
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if (!eglBindAPI(EGL_OPENGL_ES_API)) {
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mbgl::Log::Error(mbgl::Event::OpenGL, "eglBindAPI(EGL_OPENGL_ES_API) returned error %d", eglGetError());
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throw std::runtime_error("eglBindAPI() failed");
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}
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// This shouldn't matter as we're rendering to a framebuffer.
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const EGLint attribs[] = { EGL_NONE };
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if (!eglChooseConfig(display, attribs, &config, 1, &numConfigs) || numConfigs != 1) {
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