[linux] Ensure EGL uses OpenGL ES 2.0 client API
This commit is contained in:
@@ -58,11 +58,16 @@ void HeadlessBackend::createContext() {
|
||||
EGLDisplay display_ = display->attribute<EGLDisplay>();
|
||||
EGLConfig& config = display->attribute<EGLConfig&>();
|
||||
|
||||
if (!eglBindAPI(EGL_OPENGL_API)) {
|
||||
throw std::runtime_error("Error setting the EGL rendering API.\n");
|
||||
}
|
||||
// EGL initializes the context client version to 1 by default. We want to
|
||||
// use OpenGL ES 2.0 which has the ability to create shader and program
|
||||
// objects and also to write vertex and fragment shaders in the OpenGL ES
|
||||
// Shading Language.
|
||||
const EGLint attribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLContext glContext = eglCreateContext(display_, config, EGL_NO_CONTEXT, NULL);
|
||||
EGLContext glContext = eglCreateContext(display_, config, EGL_NO_CONTEXT, attribs);
|
||||
if (glContext == EGL_NO_CONTEXT) {
|
||||
mbgl::Log::Error(mbgl::Event::OpenGL, "eglCreateContext() returned error 0x%04x",
|
||||
eglGetError());
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <mbgl/platform/default/headless_display.hpp>
|
||||
#include <mbgl/platform/log.hpp>
|
||||
#include <mbgl/util/string.hpp>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
@@ -25,6 +26,11 @@ HeadlessDisplay::Impl::Impl() {
|
||||
throw std::runtime_error("eglInitialize() failed.\n");
|
||||
}
|
||||
|
||||
if (!eglBindAPI(EGL_OPENGL_ES_API)) {
|
||||
mbgl::Log::Error(mbgl::Event::OpenGL, "eglBindAPI(EGL_OPENGL_ES_API) returned error %d", eglGetError());
|
||||
throw std::runtime_error("eglBindAPI() failed");
|
||||
}
|
||||
|
||||
// This shouldn't matter as we're rendering to a framebuffer.
|
||||
const EGLint attribs[] = { EGL_NONE };
|
||||
if (!eglChooseConfig(display, attribs, &config, 1, &numConfigs) || numConfigs != 1) {
|
||||
|
||||
Reference in New Issue
Block a user