From aceed41b7790ef7aad27c8a697ccfe6505dcda76 Mon Sep 17 00:00:00 2001 From: mwilsnd <53413200+mwilsnd@users.noreply.github.com> Date: Fri, 19 Apr 2024 07:43:06 -0400 Subject: [PATCH] Always use blending for basic fill layers (#2296) --- src/mbgl/renderer/layers/render_fill_layer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp index ae29b16df..27f1c7885 100644 --- a/src/mbgl/renderer/layers/render_fill_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_layer.cpp @@ -629,7 +629,7 @@ void RenderFillLayer::update(gfx::ShaderRegistry& shaders, commonInit(*builder); builder->setDepthType(opaque ? gfx::DepthMaskType::ReadWrite : gfx::DepthMaskType::ReadOnly); - builder->setColorMode(opaque ? gfx::ColorMode::unblended() : gfx::ColorMode::alphaBlended()); + builder->setColorMode(gfx::ColorMode::alphaBlended()); builder->setSubLayerIndex(1); builder->setRenderPass(renderPass); fillBuilder = std::move(builder);