make most headers private
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13
src/mbgl/geometry/fill_buffer.cpp
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13
src/mbgl/geometry/fill_buffer.cpp
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#include <mbgl/geometry/fill_buffer.hpp>
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#include <mbgl/platform/gl.hpp>
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#include <climits>
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using namespace mbgl;
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void FillVertexBuffer::add(vertex_type x, vertex_type y) {
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vertex_type *vertices = static_cast<vertex_type *>(addElement());
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vertices[0] = x;
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vertices[1] = y;
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}
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