make most headers private
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21
src/mbgl/geometry/elements_buffer.cpp
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21
src/mbgl/geometry/elements_buffer.cpp
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#include <mbgl/geometry/elements_buffer.hpp>
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using namespace mbgl;
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void TriangleElementsBuffer::add(element_type a, element_type b, element_type c) {
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element_type *elements = static_cast<element_type *>(addElement());
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elements[0] = a;
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elements[1] = b;
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elements[2] = c;
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}
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void LineElementsBuffer::add(element_type a, element_type b) {
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element_type *elements = static_cast<element_type *>(addElement());
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elements[0] = a;
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elements[1] = b;
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}
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void PointElementsBuffer::add(element_type a) {
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uint16_t *data = static_cast<element_type *>(addElement());
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data[0] = a;
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}
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