make most headers private

This commit is contained in:
Konstantin Käfer
2014-12-04 18:29:42 +01:00
parent bff6aeb4da
commit abafb52f37
266 changed files with 138 additions and 98 deletions

View File

@@ -0,0 +1,42 @@
#include <mbgl/geometry/debug_font_buffer.hpp>
#include <mbgl/geometry/debug_font_data.hpp>
#include <mbgl/platform/gl.hpp>
#include <cmath>
#include <cstring>
using namespace mbgl;
void DebugFontBuffer::addText(const char *text, double left, double baseline, double scale) {
uint16_t *coords = nullptr;
const size_t len = strlen(text);
for (size_t i = 0; i < len; ++i) {
if (text[i] < 32 || (unsigned char)(text[i]) >= 127) {
continue;
}
const glyph& glyph = simplex[text[i] - 32];
int16_t prev_x = -1, prev_y = -1, prev = false;
for (int32_t j = 0; j < glyph.length; j += 2) {
if (glyph.data[j] == -1 && glyph.data[j + 1] == -1) {
prev = false;
} else {
int16_t x = std::round(left + glyph.data[j] * scale);
int16_t y = std::round(baseline - glyph.data[j + 1] * scale);
if (prev) {
coords = static_cast<uint16_t *>(addElement());
coords[0] = prev_x;
coords[1] = prev_y;
coords = static_cast<uint16_t *>(addElement());
coords[0] = x;
coords[1] = y;
}
prev_x = x; prev_y = y; prev = true;
}
}
left += glyph.width * scale;
}
}