return refs to avoid matrix allocation/deallocation for untranslated layers
refs #189
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@@ -35,7 +35,7 @@ void Painter::renderPoint(PointBucket& bucket, const std::string& layer_name, co
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imagePos = sprite->getPosition(sized_image, false);
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}
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const mat4 vtxMatrix = translatedMatrix(properties.translate, id, properties.translateAnchor);
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const mat4 &vtxMatrix = translatedMatrix(properties.translate, id, properties.translateAnchor);
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if (!imagePos.size) {
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useProgram(dotShader->program);
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