[core] Privatize OpenGL/Context headers
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@@ -285,6 +285,8 @@ void Map::Impl::render(View& view) {
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contextMode,
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debugOptions };
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backend.updateAssumedState();
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painter->render(*style,
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frameData,
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view,
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@@ -323,6 +325,8 @@ void Map::Impl::render(View& view) {
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contextMode,
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debugOptions };
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backend.updateAssumedState();
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try {
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painter->render(*style,
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frameData,
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