[core] move Texture to the gfx namespace
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@@ -51,7 +51,7 @@ TEST(GLObject, Store) {
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gl::Context context;
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EXPECT_TRUE(context.empty());
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gl::UniqueTexture texture = context.createTexture();
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gl::UniqueTexture texture = context.createUniqueTexture();
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EXPECT_NE(texture.get(), 0u);
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texture.reset();
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EXPECT_FALSE(context.empty());
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