[core] Rename data ⇢ tile; use Resource::Necessity
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@@ -2,6 +2,7 @@
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#include <mbgl/tile/tile_id.hpp>
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#include <mbgl/util/range.hpp>
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#include <mbgl/storage/resource.hpp>
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#include <set>
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@@ -31,30 +32,30 @@ void updateRenderables(GetTileFn getTile,
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assert(dataTileZoom >= idealRenderTileID.canonical.z);
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const OverscaledTileID idealDataTileID(dataTileZoom, idealRenderTileID.canonical);
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auto data = getTile(idealDataTileID);
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if (!data) {
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data = createTile(idealDataTileID);
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assert(data);
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auto tile = getTile(idealDataTileID);
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if (!tile) {
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tile = createTile(idealDataTileID);
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assert(tile);
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}
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// if (source has the tile and bucket is loaded) {
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if (data->isRenderable()) {
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retainTile(*data, true);
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renderTile(idealRenderTileID, *data);
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if (tile->isRenderable()) {
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retainTile(*tile, Resource::Necessity::Required);
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renderTile(idealRenderTileID, *tile);
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} else {
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bool triedPrevious = data->hasTriedOptional();
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bool triedPrevious = tile->hasTriedOptional();
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// The tile isn't loaded yet, but retain it anyway because it's an ideal tile.
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retainTile(*data, true);
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retainTile(*tile, Resource::Necessity::Required);
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covered = true;
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overscaledZ = dataTileZoom + 1;
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if (overscaledZ > zoomRange.max) {
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// We're looking for an overzoomed child tile.
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const auto childDataTileID = idealDataTileID.scaledTo(overscaledZ);
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data = getTile(childDataTileID);
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if (data && data->isRenderable()) {
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retainTile(*data, false);
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renderTile(idealRenderTileID, *data);
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tile = getTile(childDataTileID);
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if (tile && tile->isRenderable()) {
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retainTile(*tile, Resource::Necessity::Optional);
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renderTile(idealRenderTileID, *tile);
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} else {
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covered = false;
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}
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@@ -62,10 +63,10 @@ void updateRenderables(GetTileFn getTile,
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// Check all four actual child tiles.
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for (const auto& childTileID : idealDataTileID.canonical.children()) {
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const OverscaledTileID childDataTileID(overscaledZ, childTileID);
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data = getTile(childDataTileID);
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if (data && data->isRenderable()) {
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retainTile(*data, false);
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renderTile(childDataTileID.unwrapTo(idealRenderTileID.wrap), *data);
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tile = getTile(childDataTileID);
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if (tile && tile->isRenderable()) {
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retainTile(*tile, Resource::Necessity::Optional);
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renderTile(childDataTileID.unwrapTo(idealRenderTileID.wrap), *tile);
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} else {
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// At least one child tile doesn't exist, so we are going to look for
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// parents as well.
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@@ -89,17 +90,17 @@ void updateRenderables(GetTileFn getTile,
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checked.emplace(parentRenderTileID);
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}
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data = getTile(parentDataTileID);
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if (!data && triedPrevious) {
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data = createTile(parentDataTileID);
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tile = getTile(parentDataTileID);
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if (!tile && triedPrevious) {
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tile = createTile(parentDataTileID);
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}
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if (data) {
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triedPrevious = data->hasTriedOptional();
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retainTile(*data, false);
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if (tile) {
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triedPrevious = tile->hasTriedOptional();
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retainTile(*tile, Resource::Necessity::Optional);
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if (data->isRenderable()) {
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renderTile(parentRenderTileID, *data);
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if (tile->isRenderable()) {
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renderTile(parentRenderTileID, *tile);
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// Break parent tile ascent, since we found one.
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break;
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}
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@@ -89,7 +89,7 @@ bool Source::Impl::update(const UpdateParameters& parameters) {
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// Determine the overzooming/underzooming amounts and required tiles.
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int32_t overscaledZoom = util::coveringZoomLevel(parameters.transformState.getZoom(), type, tileSize);
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int32_t dataTileZoom = overscaledZoom;
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int32_t tileZoom = overscaledZoom;
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std::vector<UnwrappedTileID> idealTiles;
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if (overscaledZoom >= zoomRange.min) {
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@@ -97,48 +97,46 @@ bool Source::Impl::update(const UpdateParameters& parameters) {
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// Make sure we're not reparsing overzoomed raster tiles.
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if (type == SourceType::Raster) {
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dataTileZoom = idealZoom;
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tileZoom = idealZoom;
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}
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idealTiles = util::tileCover(parameters.transformState, idealZoom);
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}
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// Stores a list of all the data tiles that we're definitely going to retain. There are two
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// Stores a list of all the tiles that we're definitely going to retain. There are two
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// kinds of tiles we need: the ideal tiles determined by the tile cover. They may not yet be in
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// use because they're still loading. In addition to that, we also need to retain all tiles that
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// we're actively using, e.g. as a replacement for tile that aren't loaded yet.
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std::set<OverscaledTileID> retain;
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auto retainTileFn = [&retain](Tile& tile, bool required) -> void {
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auto retainTileFn = [&retain](Tile& tile, Resource::Necessity necessity) -> void {
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retain.emplace(tile.id);
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tile.setNecessity(required ? Tile::Necessity::Required
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: Tile::Necessity::Optional);
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tile.setNecessity(necessity);
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};
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auto getTileFn = [this](const OverscaledTileID& tileID) -> Tile* {
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auto it = tiles.find(tileID);
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return it == tiles.end() ? nullptr : it->second.get();
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};
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auto createTileFn = [this, ¶meters](const OverscaledTileID& dataTileID) -> Tile* {
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std::unique_ptr<Tile> data = cache.get(dataTileID);
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if (!data) {
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data = createTile(dataTileID, parameters);
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if (data) {
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data->setObserver(this);
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auto createTileFn = [this, ¶meters](const OverscaledTileID& tileID) -> Tile* {
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std::unique_ptr<Tile> tile = cache.get(tileID);
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if (!tile) {
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tile = createTile(tileID, parameters);
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if (tile) {
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tile->setObserver(this);
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}
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}
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if (data) {
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return tiles.emplace(dataTileID, std::move(data)).first->second.get();
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} else {
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if (!tile) {
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return nullptr;
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}
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return tiles.emplace(tileID, std::move(tile)).first->second.get();
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};
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auto renderTileFn = [this](const UnwrappedTileID& renderTileID, Tile& tile) {
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renderTiles.emplace(renderTileID, RenderTile{ renderTileID, tile });
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auto renderTileFn = [this](const UnwrappedTileID& tileID, Tile& tile) {
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renderTiles.emplace(tileID, RenderTile{ tileID, tile });
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};
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renderTiles.clear();
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algorithm::updateRenderables(getTileFn, createTileFn, retainTileFn, renderTileFn,
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idealTiles, zoomRange, dataTileZoom);
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idealTiles, zoomRange, tileZoom);
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if (type != SourceType::Raster && type != SourceType::Annotations && cache.getSize() == 0) {
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size_t conservativeCacheSize =
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@@ -149,19 +147,18 @@ bool Source::Impl::update(const UpdateParameters& parameters) {
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cache.setSize(conservativeCacheSize);
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}
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// Remove stale data tiles from the active set of tiles.
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// This goes through the (sorted!) tiles and retain set in lockstep and removes items from
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// tiles that don't have the corresponding key in the retain set.
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auto dataIt = tiles.begin();
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// Remove stale tiles. This goes through the (sorted!) tiles map and retain set in lockstep
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// and removes items from tiles that don't have the corresponding key in the retain set.
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auto tilesIt = tiles.begin();
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auto retainIt = retain.begin();
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while (dataIt != tiles.end()) {
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if (retainIt == retain.end() || dataIt->first < *retainIt) {
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dataIt->second->setNecessity(Tile::Necessity::Optional);
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cache.add(dataIt->first, std::move(dataIt->second));
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tiles.erase(dataIt++);
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while (tilesIt != tiles.end()) {
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if (retainIt == retain.end() || tilesIt->first < *retainIt) {
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tilesIt->second->setNecessity(Tile::Necessity::Optional);
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cache.add(tilesIt->first, std::move(tilesIt->second));
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tiles.erase(tilesIt++);
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} else {
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if (!(*retainIt < dataIt->first)) {
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++dataIt;
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if (!(*retainIt < tilesIt->first)) {
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++tilesIt;
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}
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++retainIt;
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}
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