[core] move BackendScope to gfx namespace

This commit is contained in:
Konstantin Käfer
2019-04-01 15:57:44 +02:00
parent 865f8a6c03
commit a782a6d15b
30 changed files with 68 additions and 63 deletions

View File

@@ -13,7 +13,7 @@ namespace android {
* From mbgl::View
*/
void AndroidRendererBackend::bind() {
assert(BackendScope::exists());
assert(gfx::BackendScope::exists());
setFramebufferBinding(0);
setViewport(0, 0, getFramebufferSize());
}
@@ -22,12 +22,12 @@ void AndroidRendererBackend::bind() {
* From mbgl::RendererBackend.
*/
gl::ProcAddress AndroidRendererBackend::getExtensionFunctionPointer(const char* name) {
assert(BackendScope::exists());
assert(gfx::BackendScope::exists());
return eglGetProcAddress(name);
}
void AndroidRendererBackend::updateViewPort() {
assert(BackendScope::exists());
assert(gfx::BackendScope::exists());
setViewport(0, 0, getFramebufferSize());
}
@@ -37,7 +37,7 @@ void AndroidRendererBackend::resizeFramebuffer(int width, int height) {
}
PremultipliedImage AndroidRendererBackend::readFramebuffer() const {
assert(BackendScope::exists());
assert(gfx::BackendScope::exists());
return RendererBackend::readFramebuffer(getFramebufferSize());
}