[core] Move layer specific color ramp updates behind common update() method

This commit is contained in:
Alexander Shalamov
2018-10-25 17:30:59 +03:00
parent f6ad5f378e
commit a7274f66d0
7 changed files with 26 additions and 12 deletions

View File

@@ -15,7 +15,6 @@
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
@@ -186,14 +185,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
if (layer.is<RenderHeatmapLayer>()) {
layer.as<RenderHeatmapLayer>()->updateColorRamp();
}
if (layer.is<RenderLineLayer>()) {
layer.as<RenderLineLayer>()->updateColorRamp();
}
layer.update();
}
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition() || layer.hasCrossfade()) {