[core] Move layer specific color ramp updates behind common update() method
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@@ -86,6 +86,10 @@ void RenderLayer::sortRenderTiles(const TransformState&) {
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std::sort(renderTiles.begin(), renderTiles.end(), [](const auto& a, const auto& b) { return a.get().id < b.get().id; });
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}
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void RenderLayer::update() {
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// no-op
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}
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RenderLayer::RenderTiles RenderLayer::filterRenderTiles(RenderTiles tiles, FilterFunctionPtr filterFn) const {
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assert(filterFn != nullptr);
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RenderTiles filtered;
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