Clean legacy code (#3469)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
@@ -1,7 +1,34 @@
|
||||
layout (location = 0) in vec2 a_pos;
|
||||
layout (std140) uniform GlobalPaintParamsUBO {
|
||||
highp vec2 u_pattern_atlas_texsize;
|
||||
highp vec2 u_units_to_pixels;
|
||||
highp vec2 u_world_size;
|
||||
highp float u_camera_to_center_distance;
|
||||
highp float u_symbol_fade_change;
|
||||
highp float u_aspect_ratio;
|
||||
highp float u_pixel_ratio;
|
||||
highp float u_map_zoom;
|
||||
lowp float global_pad1;
|
||||
};
|
||||
|
||||
uniform mat4 u_matrix;
|
||||
uniform vec2 u_world;
|
||||
layout (std140) uniform FillOutlineDrawableUBO {
|
||||
highp mat4 u_matrix;
|
||||
// Interpolations
|
||||
highp float u_outline_color_t;
|
||||
highp float u_opacity_t;
|
||||
lowp float drawable_pad1;
|
||||
lowp float drawable_pad2;
|
||||
};
|
||||
|
||||
layout (std140) uniform FillEvaluatedPropsUBO {
|
||||
highp vec4 u_color;
|
||||
highp vec4 u_outline_color;
|
||||
highp float u_opacity;
|
||||
highp float u_fade;
|
||||
highp float u_from_scale;
|
||||
highp float u_to_scale;
|
||||
};
|
||||
|
||||
layout (location = 0) in vec2 a_pos;
|
||||
|
||||
out vec2 v_pos;
|
||||
|
||||
@@ -13,5 +40,5 @@ void main() {
|
||||
#pragma mapbox: initialize lowp float opacity
|
||||
|
||||
gl_Position = u_matrix * vec4(a_pos, 0, 1);
|
||||
v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
|
||||
v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world_size;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user