Clean legacy code (#3469)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
@@ -1,8 +1,14 @@
|
||||
layout (location = 0) in vec2 a_pos;
|
||||
out vec2 v_uv;
|
||||
|
||||
uniform mat4 u_matrix;
|
||||
uniform float u_overlay_scale;
|
||||
layout (std140) uniform DebugUBO {
|
||||
highp mat4 u_matrix;
|
||||
highp vec4 u_color;
|
||||
highp float u_overlay_scale;
|
||||
lowp float pad1;
|
||||
lowp float pad2;
|
||||
lowp float pad3;
|
||||
};
|
||||
|
||||
void main() {
|
||||
// This vertex shader expects a EXTENT x EXTENT quad,
|
||||
|
||||
Reference in New Issue
Block a user