Clean legacy code (#3469)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
Alex Cristici
2025-05-15 22:53:09 +03:00
committed by GitHub
parent a810c4de0a
commit a650df219d
267 changed files with 3053 additions and 10896 deletions

View File

@@ -1,15 +1,29 @@
uniform mat4 u_matrix;
uniform vec2 u_pattern_size_a;
uniform vec2 u_pattern_size_b;
uniform vec2 u_pixel_coord_upper;
uniform vec2 u_pixel_coord_lower;
uniform float u_scale_a;
uniform float u_scale_b;
uniform float u_tile_units_to_pixels;
layout (std140) uniform BackgroundPatternDrawableUBO {
highp mat4 u_matrix;
highp vec2 u_pixel_coord_upper;
highp vec2 u_pixel_coord_lower;
highp float u_tile_units_to_pixels;
lowp float drawable_pad1;
lowp float drawable_pad2;
lowp float drawable_pad3;
};
layout (std140) uniform BackgroundPatternPropsUBO {
highp vec2 u_pattern_tl_a;
highp vec2 u_pattern_br_a;
highp vec2 u_pattern_tl_b;
highp vec2 u_pattern_br_b;
highp vec2 u_pattern_size_a;
highp vec2 u_pattern_size_b;
highp float u_scale_a;
highp float u_scale_b;
highp float u_mix;
highp float u_opacity;
};
layout (location = 0) in vec2 a_pos;
out vec2 v_pos_a;
out vec2 v_pos_b;
out mediump vec2 v_pos_a;
out mediump vec2 v_pos_b;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);