Port global symbol query from GL JS:

- Symbol querying is now global instead of per-tile
 - Symbols that bleed over tile boundaries no longer missed in queries
 - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
 - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
This commit is contained in:
Chris Loer
2018-04-18 16:33:37 -07:00
committed by Chris Loer
parent eb39c80604
commit a62745edf9
35 changed files with 218 additions and 197 deletions

View File

@@ -37,8 +37,7 @@ void Tile::queryRenderedFeatures(
const GeometryCoordinates&,
const TransformState&,
const std::vector<const RenderLayer*>&,
const RenderedQueryOptions&,
const CollisionIndex&) {}
const RenderedQueryOptions&) {}
void Tile::querySourceFeatures(
std::vector<Feature>&,