Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
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@@ -37,8 +37,7 @@ void Tile::queryRenderedFeatures(
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const GeometryCoordinates&,
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const TransformState&,
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const std::vector<const RenderLayer*>&,
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const RenderedQueryOptions&,
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const CollisionIndex&) {}
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const RenderedQueryOptions&) {}
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void Tile::querySourceFeatures(
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std::vector<Feature>&,
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