Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
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@@ -441,8 +441,7 @@ void GeometryTileWorker::performSymbolLayout() {
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}
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symbolLayout->prepare(glyphMap, glyphAtlas.positions,
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imageMap, imageAtlas.positions,
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id, sourceID);
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imageMap, imageAtlas.positions);
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}
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symbolLayoutsNeedPreparation = false;
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