Use a shared scheduler on threads without a default scheduler

Render threads won't have a scheduler, so we create one that is
shared by all the maps rendering at this thread. The bad side
effect of this is that we need to wake up the render thread
to process events.

Mapbox GL should get rid of processing events on the render
thread. This solution is a workaround.
This commit is contained in:
Thiago Marcos P. Santos
2018-06-06 14:15:15 +03:00
parent 144c167274
commit a5ef72a051
5 changed files with 115 additions and 39 deletions

View File

@@ -0,0 +1,38 @@
#include "qmapboxgl_scheduler.hpp"
#include <mbgl/util/util.hpp>
#include <cassert>
QMapboxGLScheduler::QMapboxGLScheduler()
{
}
QMapboxGLScheduler::~QMapboxGLScheduler()
{
MBGL_VERIFY_THREAD(tid);
}
void QMapboxGLScheduler::schedule(std::weak_ptr<mbgl::Mailbox> mailbox)
{
std::lock_guard<std::mutex> lock(m_taskQueueMutex);
m_taskQueue.push(mailbox);
// Need to force the main thread to wake
// up this thread and process the events.
emit needsProcessing();
}
void QMapboxGLScheduler::processEvents()
{
std::queue<std::weak_ptr<mbgl::Mailbox>> taskQueue;
{
std::unique_lock<std::mutex> lock(m_taskQueueMutex);
std::swap(taskQueue, m_taskQueue);
}
while (!taskQueue.empty()) {
mbgl::Mailbox::maybeReceive(taskQueue.front());
taskQueue.pop();
}
}