[core] move gl::Context to Backend and refactor View
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@@ -3,7 +3,7 @@
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#include <mbgl/map/map.hpp>
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#include <mbgl/platform/default/headless_backend.hpp>
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#include <mbgl/platform/default/headless_view.hpp>
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#include <mbgl/platform/default/offscreen_view.hpp>
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#include <mbgl/platform/default/thread_pool.hpp>
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#include <mbgl/storage/default_file_source.hpp>
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#include <mbgl/util/image.hpp>
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@@ -26,7 +26,7 @@ TEST(API, TEST_REQUIRES_SERVER(RenderMissingTile)) {
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const auto style = util::read_file("test/fixtures/api/water_missing_tiles.json");
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HeadlessBackend backend;
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HeadlessView view(1, 256, 512);
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OffscreenView view(backend.getContext(), {{ 256, 512 }});
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#ifdef MBGL_ASSET_ZIP
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// Regenerate with `cd test/fixtures/api/ && zip -r assets.zip assets/`
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DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets.zip");
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@@ -38,14 +38,14 @@ TEST(API, TEST_REQUIRES_SERVER(RenderMissingTile)) {
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Log::setObserver(std::make_unique<FixtureLogObserver>());
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Map map(backend, view, view.getPixelRatio(), fileSource, threadPool, MapMode::Still);
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Map map(backend, view.getSize(), 1, fileSource, threadPool, MapMode::Still);
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std::string message;
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// This host does not respond (== connection error).
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// Are you seeing this test fail? Make sure you don't have a server running on port 3001!
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map.setStyleJSON(style);
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map.renderStill([&](std::exception_ptr err, PremultipliedImage&&) {
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map.renderStill(view, [&](std::exception_ptr err) {
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ASSERT_TRUE(err.operator bool());
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try {
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std::rethrow_exception(err);
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