[core] move gl::Context to Backend and refactor View
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@@ -4,7 +4,7 @@
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#include <mbgl/map/map.hpp>
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#include <mbgl/platform/default/headless_backend.hpp>
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#include <mbgl/platform/default/headless_view.hpp>
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#include <mbgl/platform/default/offscreen_view.hpp>
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#include <mbgl/storage/online_file_source.hpp>
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#include <mbgl/platform/default/thread_pool.hpp>
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#include <mbgl/util/exception.hpp>
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@@ -21,14 +21,13 @@ TEST(API, RenderWithoutCallback) {
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util::RunLoop loop;
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HeadlessBackend backend;
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HeadlessView view;
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view.resize(128, 512);
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OffscreenView view(backend.getContext(), {{ 128, 512 }});
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StubFileSource fileSource;
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ThreadPool threadPool(4);
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std::unique_ptr<Map> map = std::make_unique<Map>(backend, view, view.getPixelRatio(),
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fileSource, threadPool, MapMode::Still);
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map->renderStill(nullptr);
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std::unique_ptr<Map> map =
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std::make_unique<Map>(backend, view.getSize(), 1, fileSource, threadPool, MapMode::Still);
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map->renderStill(view, nullptr);
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// Force Map thread to join.
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map.reset();
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@@ -47,15 +46,14 @@ TEST(API, RenderWithoutStyle) {
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util::RunLoop loop;
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HeadlessBackend backend;
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HeadlessView view;
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view.resize(128, 512);
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OffscreenView view(backend.getContext(), {{ 128, 512 }});
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StubFileSource fileSource;
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ThreadPool threadPool(4);
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Map map(backend, view, view.getPixelRatio(), fileSource, threadPool, MapMode::Still);
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Map map(backend, view.getSize(), 1, fileSource, threadPool, MapMode::Still);
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std::exception_ptr error;
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map.renderStill([&](std::exception_ptr error_, PremultipliedImage&&) {
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map.renderStill(view, [&](std::exception_ptr error_) {
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error = error_;
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loop.stop();
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});
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