committed by
Bart Louwers
parent
7e7fa37fd0
commit
a42b559fbe
@@ -142,6 +142,7 @@ if(MLN_DRAWABLE_RENDERER)
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_builder.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_builder.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_tweaker.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_tweaker.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_atlases_tweaker.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_atlases_tweaker.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_custom_layer_host_tweaker.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/uniform_block.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/uniform_block.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/uniform_buffer.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/uniform_buffer.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/vertex_attribute.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/vertex_attribute.hpp
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@@ -170,6 +171,7 @@ if(MLN_DRAWABLE_RENDERER)
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_builder.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_builder.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_builder_impl.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_builder_impl.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_atlases_tweaker.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_atlases_tweaker.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_custom_layer_host_tweaker.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/image_drawable_data.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/image_drawable_data.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/line_drawable_data.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/line_drawable_data.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/symbol_drawable_data.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gfx/symbol_drawable_data.hpp
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@@ -980,8 +982,8 @@ if(MLN_WITH_OPENGL)
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list(APPEND
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list(APPEND
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INCLUDE_FILES
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INCLUDE_FILES
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/backend.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gfx/backend.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gl/custom_layer.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/style/layers/custom_layer.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gl/custom_layer_factory.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/layermanager/custom_layer_factory.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gl/renderable_resource.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gl/renderable_resource.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gl/renderer_backend.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/gl/renderer_backend.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/layermanager/location_indicator_layer_factory.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/layermanager/location_indicator_layer_factory.hpp
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@@ -1046,10 +1048,10 @@ if(MLN_WITH_OPENGL)
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/command_encoder.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/command_encoder.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/context.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/context.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/context.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/context.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/custom_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/custom_layer_factory.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/layermanager/custom_layer_factory.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/custom_layer_impl.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_layer_impl.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/custom_layer_impl.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/style/layers/custom_layer_impl.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/debugging_extension.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/debugging_extension.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/debugging_extension.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/debugging_extension.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/defines.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/defines.hpp
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@@ -1065,8 +1067,8 @@ if(MLN_WITH_OPENGL)
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/offscreen_texture.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/offscreen_texture.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/offscreen_texture.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/offscreen_texture.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/program.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/program.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/render_custom_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/render_custom_layer.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/render_custom_layer.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/render_custom_layer.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/render_pass.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/render_pass.cpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/render_pass.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/render_pass.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/renderbuffer_resource.hpp
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${PROJECT_SOURCE_DIR}/src/mbgl/gl/renderbuffer_resource.hpp
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@@ -825,10 +825,10 @@ MLN_OPENGL_SOURCE = [
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"src/mbgl/gl/command_encoder.hpp",
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"src/mbgl/gl/command_encoder.hpp",
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"src/mbgl/gl/context.cpp",
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"src/mbgl/gl/context.cpp",
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"src/mbgl/gl/context.hpp",
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"src/mbgl/gl/context.hpp",
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"src/mbgl/gl/custom_layer.cpp",
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"src/mbgl/style/layers/custom_layer.cpp",
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"src/mbgl/gl/custom_layer_factory.cpp",
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"src/mbgl/layermanager/custom_layer_factory.cpp",
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"src/mbgl/gl/custom_layer_impl.cpp",
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"src/mbgl/style/layers/custom_layer_impl.cpp",
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"src/mbgl/gl/custom_layer_impl.hpp",
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"src/mbgl/style/layers/custom_layer_impl.hpp",
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"src/mbgl/gl/debugging_extension.cpp",
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"src/mbgl/gl/debugging_extension.cpp",
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"src/mbgl/gl/debugging_extension.hpp",
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"src/mbgl/gl/debugging_extension.hpp",
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"src/mbgl/gl/defines.hpp",
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"src/mbgl/gl/defines.hpp",
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@@ -844,8 +844,8 @@ MLN_OPENGL_SOURCE = [
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"src/mbgl/gl/offscreen_texture.cpp",
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"src/mbgl/gl/offscreen_texture.cpp",
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"src/mbgl/gl/offscreen_texture.hpp",
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"src/mbgl/gl/offscreen_texture.hpp",
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"src/mbgl/gl/program.hpp",
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"src/mbgl/gl/program.hpp",
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"src/mbgl/gl/render_custom_layer.cpp",
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"src/mbgl/renderer/layers/render_custom_layer.cpp",
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"src/mbgl/gl/render_custom_layer.hpp",
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"src/mbgl/renderer/layers/render_custom_layer.hpp",
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"src/mbgl/gl/render_pass.cpp",
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"src/mbgl/gl/render_pass.cpp",
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"src/mbgl/gl/render_pass.hpp",
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"src/mbgl/gl/render_pass.hpp",
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"src/mbgl/gl/renderbuffer_resource.hpp",
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"src/mbgl/gl/renderbuffer_resource.hpp",
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@@ -876,8 +876,8 @@ MLN_OPENGL_SOURCE = [
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MLN_OPENGL_HEADERS = [
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MLN_OPENGL_HEADERS = [
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"include/mbgl/gfx/backend.hpp",
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"include/mbgl/gfx/backend.hpp",
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"include/mbgl/gl/custom_layer.hpp",
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"include/mbgl/style/layers/custom_layer.hpp",
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"include/mbgl/gl/custom_layer_factory.hpp",
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"include/mbgl/layermanager/custom_layer_factory.hpp",
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"include/mbgl/gl/renderable_resource.hpp",
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"include/mbgl/gl/renderable_resource.hpp",
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"include/mbgl/gl/renderer_backend.hpp",
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"include/mbgl/gl/renderer_backend.hpp",
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"include/mbgl/layermanager/location_indicator_layer_factory.hpp",
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"include/mbgl/layermanager/location_indicator_layer_factory.hpp",
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@@ -889,6 +889,7 @@ MLN_DRAWABLES_SOURCE = [
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"src/mbgl/gfx/drawable_builder.cpp",
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"src/mbgl/gfx/drawable_builder.cpp",
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"src/mbgl/gfx/drawable_builder_impl.hpp",
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"src/mbgl/gfx/drawable_builder_impl.hpp",
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"src/mbgl/gfx/drawable_atlases_tweaker.cpp",
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"src/mbgl/gfx/drawable_atlases_tweaker.cpp",
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"src/mbgl/gfx/drawable_custom_layer_host_tweaker.cpp",
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"src/mbgl/gfx/image_drawable_data.hpp",
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"src/mbgl/gfx/image_drawable_data.hpp",
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"src/mbgl/gfx/line_drawable_data.hpp",
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"src/mbgl/gfx/line_drawable_data.hpp",
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"src/mbgl/gfx/symbol_drawable_data.hpp",
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"src/mbgl/gfx/symbol_drawable_data.hpp",
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@@ -940,6 +941,7 @@ MLN_DRAWABLES_HEADERS = [
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"include/mbgl/gfx/drawable_builder.hpp",
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"include/mbgl/gfx/drawable_builder.hpp",
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"include/mbgl/gfx/drawable_tweaker.hpp",
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"include/mbgl/gfx/drawable_tweaker.hpp",
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"include/mbgl/gfx/drawable_atlases_tweaker.hpp",
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"include/mbgl/gfx/drawable_atlases_tweaker.hpp",
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"include/mbgl/gfx/drawable_custom_layer_host_tweaker.hpp",
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"include/mbgl/gfx/uniform_block.hpp",
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"include/mbgl/gfx/uniform_block.hpp",
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"include/mbgl/gfx/uniform_buffer.hpp",
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"include/mbgl/gfx/uniform_buffer.hpp",
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"include/mbgl/gfx/vertex_attribute.hpp",
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"include/mbgl/gfx/vertex_attribute.hpp",
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@@ -129,6 +129,10 @@ public:
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bool getIs3D() const { return is3D; }
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bool getIs3D() const { return is3D; }
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void setIs3D(bool value) { is3D = value; }
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void setIs3D(bool value) { is3D = value; }
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/// Is custom
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bool getIsCustom() const { return isCustom; }
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void setIsCustom(bool value) { isCustom = value; }
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/// The ID of the tile that this drawable represents, if any
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/// The ID of the tile that this drawable represents, if any
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const std::optional<OverscaledTileID>& getTileID() const { return tileID; }
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const std::optional<OverscaledTileID>& getTileID() const { return tileID; }
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void setTileID(const OverscaledTileID& value) { tileID = value; }
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void setTileID(const OverscaledTileID& value) { tileID = value; }
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@@ -175,6 +179,7 @@ protected:
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bool enableColor = true;
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bool enableColor = true;
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bool enableStencil = false;
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bool enableStencil = false;
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bool is3D = false;
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bool is3D = false;
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bool isCustom = false;
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std::string name;
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std::string name;
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util::SimpleIdentity uniqueID;
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util::SimpleIdentity uniqueID;
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gfx::ShaderProgramBasePtr shader;
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gfx::ShaderProgramBasePtr shader;
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@@ -32,7 +32,7 @@ public:
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virtual ~DrawableBuilder();
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virtual ~DrawableBuilder();
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/// Get the drawable we're currently working on, if any
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/// Get the drawable we're currently working on, if any
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const UniqueDrawable& getCurrentDrawable(bool createIfNone);
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UniqueDrawable& getCurrentDrawable(bool createIfNone);
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/// Close the current drawable, using a new one for any further work
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/// Close the current drawable, using a new one for any further work
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void flush();
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void flush();
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31
include/mbgl/gfx/drawable_custom_layer_host_tweaker.hpp
Normal file
31
include/mbgl/gfx/drawable_custom_layer_host_tweaker.hpp
Normal file
@@ -0,0 +1,31 @@
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#pragma once
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#include <mbgl/gfx/drawable_tweaker.hpp>
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#include <mbgl/style/layers/custom_layer.hpp>
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#include <memory>
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#include <string>
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namespace mbgl {
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namespace gfx {
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class Drawable;
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/**
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Tweaker that enables drawing a CustomLayer via their CustomLayerHost
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*/
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class DrawableCustomLayerHostTweaker : public gfx::DrawableTweaker {
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public:
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DrawableCustomLayerHostTweaker(std::shared_ptr<style::CustomLayerHost> host_)
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: host(host_) {}
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~DrawableCustomLayerHostTweaker() override = default;
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void execute(Drawable&, const PaintParameters&) override;
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protected:
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std::shared_ptr<style::CustomLayerHost> host;
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};
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} // namespace gfx
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} // namespace mbgl
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@@ -16,6 +16,8 @@ public:
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virtual ~RenderableResource() = default;
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virtual ~RenderableResource() = default;
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RenderableResource(const RenderableResource&) = delete;
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RenderableResource(const RenderableResource&) = delete;
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RenderableResource& operator=(const RenderableResource&) = delete;
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RenderableResource& operator=(const RenderableResource&) = delete;
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virtual void bind() = 0;
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};
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};
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class Renderable {
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class Renderable {
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@@ -1,8 +1,8 @@
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#pragma once
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#pragma once
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#include <jni/jni.hpp>
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#include <jni/jni.hpp>
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#include <mbgl/gl/custom_layer.hpp>
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#include <mbgl/style/layers/custom_layer.hpp>
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#include <mbgl/gl/custom_layer_factory.hpp>
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#include <mbgl/layermanager/custom_layer_factory.hpp>
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#include "layer.hpp"
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#include "layer.hpp"
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namespace mbgl {
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namespace mbgl {
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@@ -1,7 +1,7 @@
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#include <GLES3/gl3.h>
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#include <GLES3/gl3.h>
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#include <android/log.h>
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#include <android/log.h>
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#include <jni.h>
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#include <jni.h>
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#include <mbgl/gl/custom_layer.hpp>
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#include <mbgl/style/layers/custom_layer.hpp>
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#include <sstream>
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#include <sstream>
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// DEBUGGING
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// DEBUGGING
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@@ -6,7 +6,7 @@
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#import "MLNStyleLayer_Private.h"
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#import "MLNStyleLayer_Private.h"
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#import "MLNGeometry_Private.h"
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#import "MLNGeometry_Private.h"
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#include <mbgl/gl/custom_layer.hpp>
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#include <mbgl/style/layers/custom_layer.hpp>
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#include <mbgl/math/wrap.hpp>
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#include <mbgl/math/wrap.hpp>
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class MLNOpenGLLayerHost;
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class MLNOpenGLLayerHost;
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@@ -2,7 +2,7 @@
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#include "MLNStyleLayer_Private.h"
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#include "MLNStyleLayer_Private.h"
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#include <mbgl/gl/custom_layer_factory.hpp>
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#include <mbgl/layermanager/custom_layer_factory.hpp>
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namespace mbgl {
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namespace mbgl {
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@@ -2,9 +2,7 @@
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#include <mbgl/layermanager/background_layer_factory.hpp>
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#include <mbgl/layermanager/background_layer_factory.hpp>
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#include <mbgl/layermanager/circle_layer_factory.hpp>
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#include <mbgl/layermanager/circle_layer_factory.hpp>
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#ifdef MBGL_RENDER_BACKEND_OPENGL
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#include <mbgl/layermanager/custom_layer_factory.hpp>
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#include <mbgl/gl/custom_layer_factory.hpp>
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#endif
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#include <mbgl/layermanager/fill_extrusion_layer_factory.hpp>
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#include <mbgl/layermanager/fill_extrusion_layer_factory.hpp>
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#include <mbgl/layermanager/fill_layer_factory.hpp>
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#include <mbgl/layermanager/fill_layer_factory.hpp>
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#include <mbgl/layermanager/heatmap_layer_factory.hpp>
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#include <mbgl/layermanager/heatmap_layer_factory.hpp>
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@@ -12,7 +12,7 @@
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/image.hpp>
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#include <mbgl/style/image.hpp>
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#include <mbgl/style/transition_options.hpp>
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#include <mbgl/style/transition_options.hpp>
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#include <mbgl/gl/custom_layer.hpp>
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#include <mbgl/style/layers/custom_layer.hpp>
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#include <mbgl/renderer/renderer.hpp>
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#include <mbgl/renderer/renderer.hpp>
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#include <mbgl/math/wrap.hpp>
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#include <mbgl/math/wrap.hpp>
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#include <mbgl/util/client_options.hpp>
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#include <mbgl/util/client_options.hpp>
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@@ -113,6 +113,9 @@ public:
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virtual void clearStencilBuffer(int32_t) = 0;
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virtual void clearStencilBuffer(int32_t) = 0;
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/// Sets dirty state
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virtual void setDirtyState() = 0;
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#if MLN_DRAWABLE_RENDERER
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#if MLN_DRAWABLE_RENDERER
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public:
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public:
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/// Create a new drawable builder
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/// Create a new drawable builder
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@@ -137,6 +140,9 @@ public:
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/// Create a render target
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/// Create a render target
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virtual RenderTargetPtr createRenderTarget(const Size size, const TextureChannelDataType type) = 0;
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virtual RenderTargetPtr createRenderTarget(const Size size, const TextureChannelDataType type) = 0;
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/// Resets the context state to defaults
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virtual void resetState(gfx::DepthMode depthMode, gfx::ColorMode colorMode) = 0;
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#endif
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#endif
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};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ void DrawableBuilder::setCullFaceMode(const gfx::CullFaceMode& value) {
|
|||||||
impl->cullFaceMode = value;
|
impl->cullFaceMode = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
const UniqueDrawable& DrawableBuilder::getCurrentDrawable(bool createIfNone) {
|
UniqueDrawable& DrawableBuilder::getCurrentDrawable(bool createIfNone) {
|
||||||
if (!currentDrawable && createIfNone) {
|
if (!currentDrawable && createIfNone) {
|
||||||
currentDrawable = createDrawable();
|
currentDrawable = createDrawable();
|
||||||
}
|
}
|
||||||
|
|||||||
46
src/mbgl/gfx/drawable_custom_layer_host_tweaker.cpp
Normal file
46
src/mbgl/gfx/drawable_custom_layer_host_tweaker.cpp
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
#include <mbgl/gfx/drawable_custom_layer_host_tweaker.hpp>
|
||||||
|
#include <mbgl/renderer/paint_parameters.hpp>
|
||||||
|
#include <mbgl/gfx/renderer_backend.hpp>
|
||||||
|
#include <mbgl/gfx/renderable.hpp>
|
||||||
|
|
||||||
|
#include <mbgl/gfx/drawable.hpp>
|
||||||
|
#include <mbgl/gfx/context.hpp>
|
||||||
|
|
||||||
|
#include <mbgl/gfx/renderable.hpp>
|
||||||
|
|
||||||
|
namespace mbgl {
|
||||||
|
namespace gfx {
|
||||||
|
|
||||||
|
void DrawableCustomLayerHostTweaker::execute([[maybe_unused]] gfx::Drawable& drawable,
|
||||||
|
const PaintParameters& paintParameters) {
|
||||||
|
// custom drawing
|
||||||
|
auto& context = paintParameters.context;
|
||||||
|
const TransformState& state = paintParameters.state;
|
||||||
|
context.resetState(paintParameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
|
||||||
|
paintParameters.colorModeForRenderPass());
|
||||||
|
|
||||||
|
style::CustomLayerRenderParameters parameters;
|
||||||
|
|
||||||
|
parameters.width = state.getSize().width;
|
||||||
|
parameters.height = state.getSize().height;
|
||||||
|
parameters.latitude = state.getLatLng().latitude();
|
||||||
|
parameters.longitude = state.getLatLng().longitude();
|
||||||
|
parameters.zoom = state.getZoom();
|
||||||
|
parameters.bearing = util::rad2deg(-state.getBearing());
|
||||||
|
parameters.pitch = state.getPitch();
|
||||||
|
parameters.fieldOfView = state.getFieldOfView();
|
||||||
|
mat4 projMatrix;
|
||||||
|
state.getProjMatrix(projMatrix);
|
||||||
|
parameters.projectionMatrix = projMatrix;
|
||||||
|
|
||||||
|
host->render(parameters);
|
||||||
|
|
||||||
|
// Reset the view back to our original one, just in case the CustomLayer
|
||||||
|
// changed the viewport or Framebuffer.
|
||||||
|
paintParameters.backend.getDefaultRenderable().getResource<gfx::RenderableResource>().bind();
|
||||||
|
|
||||||
|
context.setDirtyState();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace gfx
|
||||||
|
} // namespace mbgl
|
||||||
@@ -423,6 +423,17 @@ void Context::reset() {
|
|||||||
performCleanup();
|
performCleanup();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if MLN_DRAWABLE_RENDERER
|
||||||
|
void Context::resetState(gfx::DepthMode depthMode, gfx::ColorMode colorMode) {
|
||||||
|
// Reset GL state to a known state so the CustomLayer always has a clean slate.
|
||||||
|
bindVertexArray = value::BindVertexArray::Default;
|
||||||
|
setDepthMode(depthMode);
|
||||||
|
setStencilMode(gfx::StencilMode::disabled());
|
||||||
|
setColorMode(colorMode);
|
||||||
|
setCullFaceMode(gfx::CullFaceMode::disabled());
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void Context::setDirtyState() {
|
void Context::setDirtyState() {
|
||||||
// Note: does not set viewport/scissorTest/bindFramebuffer to dirty
|
// Note: does not set viewport/scissorTest/bindFramebuffer to dirty
|
||||||
// since they are handled separately in the view object.
|
// since they are handled separately in the view object.
|
||||||
|
|||||||
@@ -100,8 +100,6 @@ public:
|
|||||||
abandonedFramebuffers.empty();
|
abandonedFramebuffers.empty();
|
||||||
}
|
}
|
||||||
|
|
||||||
void setDirtyState();
|
|
||||||
|
|
||||||
extension::Debugging* getDebuggingExtension() const { return debugging.get(); }
|
extension::Debugging* getDebuggingExtension() const { return debugging.get(); }
|
||||||
|
|
||||||
void setCleanupOnDestruction(bool cleanup) { cleanupOnDestruction = cleanup; }
|
void setCleanupOnDestruction(bool cleanup) { cleanupOnDestruction = cleanup; }
|
||||||
@@ -121,8 +119,12 @@ public:
|
|||||||
RenderTargetPtr createRenderTarget(const Size size, const gfx::TextureChannelDataType type) override;
|
RenderTargetPtr createRenderTarget(const Size size, const gfx::TextureChannelDataType type) override;
|
||||||
|
|
||||||
UniqueFramebuffer createFramebuffer(const gfx::Texture2D& color);
|
UniqueFramebuffer createFramebuffer(const gfx::Texture2D& color);
|
||||||
|
|
||||||
|
void resetState(gfx::DepthMode depthMode, gfx::ColorMode colorMode) override;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
void setDirtyState() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
RendererBackend& backend;
|
RendererBackend& backend;
|
||||||
bool cleanupOnDestruction = true;
|
bool cleanupOnDestruction = true;
|
||||||
|
|||||||
@@ -22,6 +22,10 @@ DrawableGL::~DrawableGL() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void DrawableGL::draw(PaintParameters& parameters) const {
|
void DrawableGL::draw(PaintParameters& parameters) const {
|
||||||
|
if (isCustom) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
auto& context = static_cast<gl::Context&>(parameters.context);
|
auto& context = static_cast<gl::Context&>(parameters.context);
|
||||||
|
|
||||||
if (shader) {
|
if (shader) {
|
||||||
|
|||||||
@@ -106,12 +106,7 @@ void LayerGroupGL::upload(gfx::UploadPass& uploadPass) {
|
|||||||
auto& drawableGL = static_cast<gl::DrawableGL&>(drawable);
|
auto& drawableGL = static_cast<gl::DrawableGL&>(drawable);
|
||||||
|
|
||||||
#if !defined(NDEBUG)
|
#if !defined(NDEBUG)
|
||||||
std::string label;
|
const auto debugGroup = uploadPass.createDebugGroup(drawable.getName().c_str());
|
||||||
if (const auto& tileID = drawable.getTileID()) {
|
|
||||||
label = drawable.getName() + "/" + util::toString(*tileID);
|
|
||||||
}
|
|
||||||
const auto labelPtr = (label.empty() ? drawable.getName() : label).c_str();
|
|
||||||
const auto debugGroup = uploadPass.createDebugGroup(labelPtr);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
drawableGL.upload(uploadPass);
|
drawableGL.upload(uploadPass);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#include <mbgl/gl/custom_layer.hpp>
|
#include <mbgl/style/layers/custom_layer.hpp>
|
||||||
#include <mbgl/gl/custom_layer_factory.hpp>
|
#include <mbgl/layermanager/custom_layer_factory.hpp>
|
||||||
#include <mbgl/gl/custom_layer_impl.hpp>
|
#include <mbgl/style/layers/custom_layer_impl.hpp>
|
||||||
#include <mbgl/gl/render_custom_layer.hpp>
|
#include <mbgl/renderer/layers/render_custom_layer.hpp>
|
||||||
|
|
||||||
namespace mbgl {
|
namespace mbgl {
|
||||||
|
|
||||||
@@ -1,16 +1,31 @@
|
|||||||
#include <mbgl/gfx/backend_scope.hpp>
|
#include <mbgl/gfx/backend_scope.hpp>
|
||||||
#include <mbgl/gfx/renderer_backend.hpp>
|
#include <mbgl/gfx/renderer_backend.hpp>
|
||||||
#include <mbgl/gl/context.hpp>
|
#include <mbgl/style/layers/custom_layer_impl.hpp>
|
||||||
#include <mbgl/gl/custom_layer_impl.hpp>
|
#include <mbgl/renderer/layers/render_custom_layer.hpp>
|
||||||
#include <mbgl/gl/render_custom_layer.hpp>
|
|
||||||
#include <mbgl/gl/renderable_resource.hpp>
|
|
||||||
#include <mbgl/map/transform_state.hpp>
|
#include <mbgl/map/transform_state.hpp>
|
||||||
#include <mbgl/math/angles.hpp>
|
#include <mbgl/math/angles.hpp>
|
||||||
#include <mbgl/platform/gl_functions.hpp>
|
|
||||||
#include <mbgl/renderer/bucket.hpp>
|
#include <mbgl/renderer/bucket.hpp>
|
||||||
#include <mbgl/renderer/paint_parameters.hpp>
|
#include <mbgl/renderer/paint_parameters.hpp>
|
||||||
#include <mbgl/util/mat4.hpp>
|
#include <mbgl/util/mat4.hpp>
|
||||||
|
|
||||||
|
#if MLN_LEGACY_RENDERER
|
||||||
|
#include <mbgl/platform/gl_functions.hpp>
|
||||||
|
#include <mbgl/gl/context.hpp>
|
||||||
|
#include <mbgl/gl/renderable_resource.hpp>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if MLN_DRAWABLE_RENDERER
|
||||||
|
#include <mbgl/gfx/context.hpp>
|
||||||
|
#include <mbgl/renderer/layer_group.hpp>
|
||||||
|
#include <mbgl/gfx/drawable_custom_layer_host_tweaker.hpp>
|
||||||
|
#include <mbgl/gfx/drawable_builder.hpp>
|
||||||
|
|
||||||
|
#if !MLN_LEGACY_RENDERER
|
||||||
|
// TODO: platform agnostic error checks
|
||||||
|
#define MBGL_CHECK_ERROR(cmd) (cmd)
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace mbgl {
|
namespace mbgl {
|
||||||
|
|
||||||
using namespace style;
|
using namespace style;
|
||||||
@@ -58,6 +73,7 @@ void RenderCustomLayer::markContextDestroyed() {
|
|||||||
|
|
||||||
void RenderCustomLayer::prepare(const LayerPrepareParameters&) {}
|
void RenderCustomLayer::prepare(const LayerPrepareParameters&) {}
|
||||||
|
|
||||||
|
#if MLN_LEGACY_RENDERER
|
||||||
void RenderCustomLayer::render(PaintParameters& paintParameters) {
|
void RenderCustomLayer::render(PaintParameters& paintParameters) {
|
||||||
if (host != impl(baseImpl).host) {
|
if (host != impl(baseImpl).host) {
|
||||||
// If the context changed, deinitialize the previous one before initializing the new one.
|
// If the context changed, deinitialize the previous one before initializing the new one.
|
||||||
@@ -100,5 +116,57 @@ void RenderCustomLayer::render(PaintParameters& paintParameters) {
|
|||||||
paintParameters.backend.getDefaultRenderable().getResource<gl::RenderableResource>().bind();
|
paintParameters.backend.getDefaultRenderable().getResource<gl::RenderableResource>().bind();
|
||||||
glContext.setDirtyState();
|
glContext.setDirtyState();
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if MLN_DRAWABLE_RENDERER
|
||||||
|
void RenderCustomLayer::update([[maybe_unused]] gfx::ShaderRegistry& shaders,
|
||||||
|
gfx::Context& context,
|
||||||
|
[[maybe_unused]] const TransformState& state,
|
||||||
|
[[maybe_unused]] const RenderTree& renderTree,
|
||||||
|
[[maybe_unused]] UniqueChangeRequestVec& changes) {
|
||||||
|
std::unique_lock<std::mutex> guard(mutex);
|
||||||
|
|
||||||
|
// create layer group
|
||||||
|
if (!layerGroup) {
|
||||||
|
if (auto layerGroup_ = context.createLayerGroup(layerIndex, /*initialCapacity=*/1, getID())) {
|
||||||
|
setLayerGroup(std::move(layerGroup_), changes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto* localLayerGroup = static_cast<LayerGroup*>(layerGroup.get());
|
||||||
|
|
||||||
|
// check if host changed and update
|
||||||
|
bool hostChanged = (host != impl(baseImpl).host);
|
||||||
|
if (hostChanged) {
|
||||||
|
// If the context changed, deinitialize the previous one before initializing the new one.
|
||||||
|
if (host && !contextDestroyed) {
|
||||||
|
MBGL_CHECK_ERROR(host->deinitialize());
|
||||||
|
}
|
||||||
|
host = impl(baseImpl).host;
|
||||||
|
MBGL_CHECK_ERROR(host->initialize());
|
||||||
|
}
|
||||||
|
|
||||||
|
// create drawable
|
||||||
|
if (localLayerGroup->getDrawableCount() == 0 || hostChanged) {
|
||||||
|
localLayerGroup->clearDrawables();
|
||||||
|
|
||||||
|
// create tweaker
|
||||||
|
auto tweaker = std::make_shared<gfx::DrawableCustomLayerHostTweaker>(host);
|
||||||
|
|
||||||
|
// create empty drawable using a builder
|
||||||
|
std::unique_ptr<gfx::DrawableBuilder> builder = context.createDrawableBuilder(getID());
|
||||||
|
auto& drawable = builder->getCurrentDrawable(true);
|
||||||
|
drawable->setIsCustom(true);
|
||||||
|
drawable->setRenderPass(RenderPass::Translucent);
|
||||||
|
|
||||||
|
// assign tweaker to drawable
|
||||||
|
drawable->addTweaker(tweaker);
|
||||||
|
|
||||||
|
// add drawable to layer group
|
||||||
|
localLayerGroup->addDrawable(std::move(drawable));
|
||||||
|
++stats.drawablesAdded;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
} // namespace mbgl
|
} // namespace mbgl
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <mbgl/gl/custom_layer_impl.hpp>
|
#include <mbgl/style/layers/custom_layer_impl.hpp>
|
||||||
#include <mbgl/renderer/render_layer.hpp>
|
#include <mbgl/renderer/render_layer.hpp>
|
||||||
|
|
||||||
namespace mbgl {
|
namespace mbgl {
|
||||||
@@ -10,6 +10,15 @@ public:
|
|||||||
explicit RenderCustomLayer(Immutable<style::CustomLayer::Impl>);
|
explicit RenderCustomLayer(Immutable<style::CustomLayer::Impl>);
|
||||||
~RenderCustomLayer() override;
|
~RenderCustomLayer() override;
|
||||||
|
|
||||||
|
#if MLN_DRAWABLE_RENDERER
|
||||||
|
/// Generate any changes needed by the layer
|
||||||
|
void update(gfx::ShaderRegistry&,
|
||||||
|
gfx::Context&,
|
||||||
|
const TransformState&,
|
||||||
|
const RenderTree&,
|
||||||
|
UniqueChangeRequestVec&) override;
|
||||||
|
#endif
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void transition(const TransitionParameters&) override {}
|
void transition(const TransitionParameters&) override {}
|
||||||
void evaluate(const PropertyEvaluationParameters&) override;
|
void evaluate(const PropertyEvaluationParameters&) override;
|
||||||
@@ -18,7 +27,9 @@ private:
|
|||||||
void markContextDestroyed() override;
|
void markContextDestroyed() override;
|
||||||
void prepare(const LayerPrepareParameters&) override;
|
void prepare(const LayerPrepareParameters&) override;
|
||||||
|
|
||||||
|
#if MLN_LEGACY_RENDERER
|
||||||
void render(PaintParameters&) override;
|
void render(PaintParameters&) override;
|
||||||
|
#endif
|
||||||
|
|
||||||
bool contextDestroyed = false;
|
bool contextDestroyed = false;
|
||||||
std::shared_ptr<style::CustomLayerHost> host;
|
std::shared_ptr<style::CustomLayerHost> host;
|
||||||
@@ -32,18 +32,7 @@ void Renderer::render(const std::shared_ptr<UpdateParameters>& updateParameters)
|
|||||||
assert(updateParameters);
|
assert(updateParameters);
|
||||||
if (auto renderTree = impl->orchestrator.createRenderTree(updateParameters)) {
|
if (auto renderTree = impl->orchestrator.createRenderTree(updateParameters)) {
|
||||||
renderTree->prepare();
|
renderTree->prepare();
|
||||||
|
impl->preRender(*renderTree, updateParameters);
|
||||||
#if MLN_DRAWABLE_RENDERER
|
|
||||||
const auto& renderTreeParameters = renderTree->getParameters();
|
|
||||||
const auto& state = renderTreeParameters.transformParams.state;
|
|
||||||
|
|
||||||
if (impl->staticData && impl->staticData->shaders) {
|
|
||||||
auto& context = impl->backend.getContext();
|
|
||||||
auto& shaders = *impl->staticData->shaders;
|
|
||||||
impl->orchestrator.updateLayers(shaders, context, state, updateParameters, *renderTree);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
impl->render(*renderTree);
|
impl->render(*renderTree);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -62,14 +62,8 @@ void Renderer::Impl::setObserver(RendererObserver* observer_) {
|
|||||||
observer = observer_ ? observer_ : &nullObserver();
|
observer = observer_ ? observer_ : &nullObserver();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Impl::render(const RenderTree& renderTree) {
|
void Renderer::Impl::preRender(const RenderTree& renderTree,
|
||||||
if (renderState == RenderState::Never) {
|
[[maybe_unused]] const std::shared_ptr<UpdateParameters>& updateParameters) {
|
||||||
observer->onWillStartRenderingMap();
|
|
||||||
}
|
|
||||||
|
|
||||||
observer->onWillStartRenderingFrame();
|
|
||||||
const auto& renderTreeParameters = renderTree.getParameters();
|
|
||||||
|
|
||||||
auto& context = backend.getContext();
|
auto& context = backend.getContext();
|
||||||
// Blocks execution until the renderable is available.
|
// Blocks execution until the renderable is available.
|
||||||
backend.getDefaultRenderable().wait();
|
backend.getDefaultRenderable().wait();
|
||||||
@@ -89,7 +83,26 @@ void Renderer::Impl::render(const RenderTree& renderTree) {
|
|||||||
// Notify post-shader registration
|
// Notify post-shader registration
|
||||||
observer->onRegisterShaders(*staticData->shaders);
|
observer->onRegisterShaders(*staticData->shaders);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if MLN_DRAWABLE_RENDERER
|
||||||
|
// update layers
|
||||||
|
const auto& renderTreeParameters = renderTree.getParameters();
|
||||||
staticData->has3D = renderTreeParameters.has3D;
|
staticData->has3D = renderTreeParameters.has3D;
|
||||||
|
if (staticData && staticData->shaders) {
|
||||||
|
orchestrator.updateLayers(
|
||||||
|
*staticData->shaders, context, renderTreeParameters.transformParams.state, updateParameters, renderTree);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::Impl::render(const RenderTree& renderTree) {
|
||||||
|
if (renderState == RenderState::Never) {
|
||||||
|
observer->onWillStartRenderingMap();
|
||||||
|
}
|
||||||
|
|
||||||
|
observer->onWillStartRenderingFrame();
|
||||||
|
auto& context = backend.getContext();
|
||||||
|
const auto& renderTreeParameters = renderTree.getParameters();
|
||||||
|
|
||||||
PaintParameters parameters{context,
|
PaintParameters parameters{context,
|
||||||
pixelRatio,
|
pixelRatio,
|
||||||
|
|||||||
@@ -26,6 +26,8 @@ private:
|
|||||||
|
|
||||||
void setObserver(RendererObserver*);
|
void setObserver(RendererObserver*);
|
||||||
|
|
||||||
|
void preRender(const RenderTree&, const std::shared_ptr<UpdateParameters>&);
|
||||||
|
|
||||||
void render(const RenderTree&);
|
void render(const RenderTree&);
|
||||||
|
|
||||||
void reduceMemoryUse();
|
void reduceMemoryUse();
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#include <mbgl/gl/custom_layer.hpp>
|
#include <mbgl/style/layers/custom_layer.hpp>
|
||||||
#include <mbgl/gl/custom_layer_impl.hpp>
|
#include <mbgl/style/layers/custom_layer_impl.hpp>
|
||||||
#include <mbgl/gl/render_custom_layer.hpp>
|
#include <mbgl/renderer/layers/render_custom_layer.hpp>
|
||||||
#include <mbgl/style/layer_observer.hpp>
|
#include <mbgl/style/layer_observer.hpp>
|
||||||
|
|
||||||
namespace mbgl {
|
namespace mbgl {
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
#include <mbgl/gl/custom_layer_impl.hpp>
|
#include <mbgl/style/layers/custom_layer_impl.hpp>
|
||||||
|
|
||||||
namespace mbgl {
|
namespace mbgl {
|
||||||
namespace style {
|
namespace style {
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <mbgl/gl/custom_layer.hpp>
|
#include <mbgl/style/layers/custom_layer.hpp>
|
||||||
#include <mbgl/style/layer_impl.hpp>
|
#include <mbgl/style/layer_impl.hpp>
|
||||||
#include <mbgl/style/layer_properties.hpp>
|
#include <mbgl/style/layer_properties.hpp>
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
#include <mbgl/gl/custom_layer.hpp>
|
#include <mbgl/style/layers/custom_layer.hpp>
|
||||||
#include <mbgl/sprite/sprite_loader.hpp>
|
#include <mbgl/sprite/sprite_loader.hpp>
|
||||||
#include <mbgl/storage/file_source.hpp>
|
#include <mbgl/storage/file_source.hpp>
|
||||||
#include <mbgl/storage/resource.hpp>
|
#include <mbgl/storage/resource.hpp>
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
#include <mbgl/actor/scheduler.hpp>
|
#include <mbgl/actor/scheduler.hpp>
|
||||||
#include <mbgl/geometry/feature_index.hpp>
|
#include <mbgl/geometry/feature_index.hpp>
|
||||||
#include <mbgl/gl/custom_layer.hpp>
|
#include <mbgl/style/layers/custom_layer.hpp>
|
||||||
#include <mbgl/gl/render_custom_layer.hpp>
|
#include <mbgl/renderer/layers/render_custom_layer.hpp>
|
||||||
#include <mbgl/map/transform_state.hpp>
|
#include <mbgl/map/transform_state.hpp>
|
||||||
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
|
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
|
||||||
#include <mbgl/renderer/image_atlas.hpp>
|
#include <mbgl/renderer/image_atlas.hpp>
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#include <mbgl/test/util.hpp>
|
#include <mbgl/test/util.hpp>
|
||||||
|
|
||||||
#include <mbgl/gfx/headless_frontend.hpp>
|
#include <mbgl/gfx/headless_frontend.hpp>
|
||||||
#include <mbgl/gl/custom_layer.hpp>
|
#include <mbgl/style/layers/custom_layer.hpp>
|
||||||
#include <mbgl/gl/defines.hpp>
|
#include <mbgl/gl/defines.hpp>
|
||||||
#include <mbgl/map/map.hpp>
|
#include <mbgl/map/map.hpp>
|
||||||
#include <mbgl/map/map_options.hpp>
|
#include <mbgl/map/map_options.hpp>
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
#include <mbgl/gfx/backend_scope.hpp>
|
#include <mbgl/gfx/backend_scope.hpp>
|
||||||
#include <mbgl/gfx/headless_frontend.hpp>
|
#include <mbgl/gfx/headless_frontend.hpp>
|
||||||
#include <mbgl/gl/context.hpp>
|
#include <mbgl/gl/context.hpp>
|
||||||
#include <mbgl/gl/custom_layer.hpp>
|
#include <mbgl/style/layers/custom_layer.hpp>
|
||||||
#include <mbgl/gl/defines.hpp>
|
#include <mbgl/gl/defines.hpp>
|
||||||
#include <mbgl/gl/renderable_resource.hpp>
|
#include <mbgl/gl/renderable_resource.hpp>
|
||||||
#include <mbgl/map/map.hpp>
|
#include <mbgl/map/map.hpp>
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#include <mbgl/gl/custom_layer.hpp>
|
#include <mbgl/style/layers/custom_layer.hpp>
|
||||||
#include <mbgl/gl/custom_layer_impl.hpp>
|
#include <mbgl/style/layers/custom_layer_impl.hpp>
|
||||||
#include <mbgl/style/conversion/filter.hpp>
|
#include <mbgl/style/conversion/filter.hpp>
|
||||||
#include <mbgl/style/conversion/json.hpp>
|
#include <mbgl/style/conversion/json.hpp>
|
||||||
#include <mbgl/style/expression/dsl.hpp>
|
#include <mbgl/style/expression/dsl.hpp>
|
||||||
|
|||||||
Reference in New Issue
Block a user