parse feature objects so that we can access all tags

This commit is contained in:
Konstantin Käfer
2014-03-11 16:36:21 +01:00
parent 117078270d
commit a26ddf8bce
5 changed files with 128 additions and 15 deletions

View File

@@ -14,6 +14,7 @@
#include <llmr/util/string.hpp>
#include <chrono>
#include <iostream>
using namespace llmr;
@@ -85,7 +86,7 @@ bool TileData::parse() {
double parse_time_start = platform::time();
VectorTile tile(pbf((const uint8_t *)data.data(), data.size()));
parseStyleLayers(tile, style.layers);
double parse_time = (platform::time() - parse_time_start) * 1000.0;
// double parse_time = (platform::time() - parse_time_start) * 1000.0;
if (state == State::obsolete) {
// fprintf(stderr, "[%p] parsing [%d/%d/%d] cancelled after %8.3fms\n", this, id.z, id.x, id.y, parse_time);
} else {
@@ -148,11 +149,13 @@ std::shared_ptr<Bucket> TileData::createBucket(const VectorTile& tile, const Buc
if (layer_it != tile.layers.end()) {
const VectorTileLayer& layer = layer_it->second;
if (bucket_desc.type == BucketType::Fill) {
return createFillBucket(layer, bucket_desc);
return createFillBucket(tile, layer, bucket_desc);
} else if (bucket_desc.type == BucketType::Line) {
return createLineBucket(layer, bucket_desc);
return createLineBucket(tile, layer, bucket_desc);
} else if (bucket_desc.type == BucketType::Point) {
return createPointBucket(layer, bucket_desc);
return createPointBucket(tile, layer, bucket_desc);
} else if (bucket_desc.type == BucketType::Text) {
return createTextBucket(tile, layer, bucket_desc);
} else {
// TODO: create other bucket types.
}
@@ -178,26 +181,52 @@ void TileData::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, c
}
}
std::shared_ptr<Bucket> TileData::createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<Bucket> TileData::createFillBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<FillBucket> bucket = std::make_shared<FillBucket>(fillVertexBuffer, triangleElementsBuffer, lineElementsBuffer, bucket_desc);
addBucketFeatures(bucket, layer, bucket_desc);
return state == State::obsolete ? nullptr : bucket;
}
std::shared_ptr<Bucket> TileData::createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<Bucket> TileData::createLineBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<LineBucket> bucket = std::make_shared<LineBucket>(lineVertexBuffer, triangleElementsBuffer, pointElementsBuffer, bucket_desc);
addBucketFeatures(bucket, layer, bucket_desc);
return state == State::obsolete ? nullptr : bucket;
}
std::shared_ptr<Bucket> TileData::createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<Bucket> TileData::createPointBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<PointBucket> bucket = std::make_shared<PointBucket>(pointVertexBuffer, bucket_desc);
addBucketFeatures(bucket, layer, bucket_desc);
return state == State::obsolete ? nullptr : bucket;
}
std::shared_ptr<Bucket> TileData::createTextBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<Bucket> TileData::createTextBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
// Determine the correct text stack.
if (!layer.shaping.size()) {
return nullptr;
}
// TODO: currently hardcoded to use the first font stack.
const std::map<Value, std::vector<VectorTilePlacement>>& stack = layer.shaping.begin()->second;
std::vector<const VectorTileFace *> faces;
for (const std::string& face : layer.faces) {
auto it = tile.faces.find(face);
if (it == tile.faces.end()) {
// This layer references an unknown face.
return nullptr;
}
faces.push_back(&it->second);
}
std::shared_ptr<TextBucket> bucket = std::make_shared<TextBucket>(textVertexBuffer, triangleElementsBuffer, bucket_desc);
addBucketFeatures(bucket, layer, bucket_desc);
return state == State::obsolete ? nullptr : bucket;
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
for (pbf feature_pbf : filtered_layer) {
if (state == State::obsolete) return nullptr;
const VectorTileFeature feature(feature_pbf, layer);
std::cerr << feature;
}
return bucket;
}