parse feature objects so that we can access all tags
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@@ -14,6 +14,7 @@
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#include <llmr/util/string.hpp>
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#include <chrono>
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#include <iostream>
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using namespace llmr;
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@@ -85,7 +86,7 @@ bool TileData::parse() {
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double parse_time_start = platform::time();
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VectorTile tile(pbf((const uint8_t *)data.data(), data.size()));
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parseStyleLayers(tile, style.layers);
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double parse_time = (platform::time() - parse_time_start) * 1000.0;
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// double parse_time = (platform::time() - parse_time_start) * 1000.0;
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if (state == State::obsolete) {
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// fprintf(stderr, "[%p] parsing [%d/%d/%d] cancelled after %8.3fms\n", this, id.z, id.x, id.y, parse_time);
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} else {
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@@ -148,11 +149,13 @@ std::shared_ptr<Bucket> TileData::createBucket(const VectorTile& tile, const Buc
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if (layer_it != tile.layers.end()) {
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const VectorTileLayer& layer = layer_it->second;
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if (bucket_desc.type == BucketType::Fill) {
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return createFillBucket(layer, bucket_desc);
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return createFillBucket(tile, layer, bucket_desc);
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} else if (bucket_desc.type == BucketType::Line) {
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return createLineBucket(layer, bucket_desc);
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return createLineBucket(tile, layer, bucket_desc);
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} else if (bucket_desc.type == BucketType::Point) {
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return createPointBucket(layer, bucket_desc);
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return createPointBucket(tile, layer, bucket_desc);
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} else if (bucket_desc.type == BucketType::Text) {
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return createTextBucket(tile, layer, bucket_desc);
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} else {
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// TODO: create other bucket types.
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}
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@@ -178,26 +181,52 @@ void TileData::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, c
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}
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}
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std::shared_ptr<Bucket> TileData::createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::shared_ptr<Bucket> TileData::createFillBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::shared_ptr<FillBucket> bucket = std::make_shared<FillBucket>(fillVertexBuffer, triangleElementsBuffer, lineElementsBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc);
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return state == State::obsolete ? nullptr : bucket;
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}
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std::shared_ptr<Bucket> TileData::createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::shared_ptr<Bucket> TileData::createLineBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::shared_ptr<LineBucket> bucket = std::make_shared<LineBucket>(lineVertexBuffer, triangleElementsBuffer, pointElementsBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc);
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return state == State::obsolete ? nullptr : bucket;
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}
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std::shared_ptr<Bucket> TileData::createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::shared_ptr<Bucket> TileData::createPointBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::shared_ptr<PointBucket> bucket = std::make_shared<PointBucket>(pointVertexBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc);
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return state == State::obsolete ? nullptr : bucket;
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}
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std::shared_ptr<Bucket> TileData::createTextBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::shared_ptr<Bucket> TileData::createTextBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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// Determine the correct text stack.
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if (!layer.shaping.size()) {
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return nullptr;
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}
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// TODO: currently hardcoded to use the first font stack.
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const std::map<Value, std::vector<VectorTilePlacement>>& stack = layer.shaping.begin()->second;
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std::vector<const VectorTileFace *> faces;
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for (const std::string& face : layer.faces) {
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auto it = tile.faces.find(face);
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if (it == tile.faces.end()) {
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// This layer references an unknown face.
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return nullptr;
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}
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faces.push_back(&it->second);
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}
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std::shared_ptr<TextBucket> bucket = std::make_shared<TextBucket>(textVertexBuffer, triangleElementsBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc);
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return state == State::obsolete ? nullptr : bucket;
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FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
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for (pbf feature_pbf : filtered_layer) {
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if (state == State::obsolete) return nullptr;
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const VectorTileFeature feature(feature_pbf, layer);
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std::cerr << feature;
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}
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return bucket;
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}
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