[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
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@@ -88,8 +88,8 @@ std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOp
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return tilePyramid.querySourceFeatures(options);
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}
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void RenderVectorSource::onLowMemory() {
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tilePyramid.onLowMemory();
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void RenderVectorSource::reduceMemoryUse() {
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tilePyramid.reduceMemoryUse();
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}
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void RenderVectorSource::dumpDebugLogs() const {
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