[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
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@@ -73,8 +73,8 @@ std::vector<Feature> RenderAnnotationSource::querySourceFeatures(const SourceQue
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return {};
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}
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void RenderAnnotationSource::onLowMemory() {
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tilePyramid.onLowMemory();
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void RenderAnnotationSource::reduceMemoryUse() {
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tilePyramid.reduceMemoryUse();
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}
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void RenderAnnotationSource::dumpDebugLogs() const {
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