[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
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@@ -77,8 +77,8 @@ void AndroidRendererFrontend::update(std::shared_ptr<UpdateParameters> params) {
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mapRenderer.requestRender();
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}
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void AndroidRendererFrontend::onLowMemory() {
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mapRenderer.actor().invoke(&Renderer::onLowMemory);
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void AndroidRendererFrontend::reduceMemoryUse() {
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mapRenderer.actor().invoke(&Renderer::reduceMemoryUse);
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}
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std::vector<Feature> AndroidRendererFrontend::querySourceFeatures(const std::string& sourceID,
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