[core] Rename "onLowMemory" to "reduceMemoryUse".

Android still calls "reduceMemoryUse" only while handling a low memory event.
iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
This commit is contained in:
Chris Loer
2018-02-14 10:11:45 -08:00
committed by Chris Loer
parent f721779963
commit a11b277bc1
25 changed files with 36 additions and 36 deletions

View File

@@ -77,8 +77,8 @@ void AndroidRendererFrontend::update(std::shared_ptr<UpdateParameters> params) {
mapRenderer.requestRender();
}
void AndroidRendererFrontend::onLowMemory() {
mapRenderer.actor().invoke(&Renderer::onLowMemory);
void AndroidRendererFrontend::reduceMemoryUse() {
mapRenderer.actor().invoke(&Renderer::reduceMemoryUse);
}
std::vector<Feature> AndroidRendererFrontend::querySourceFeatures(const std::string& sourceID,

View File

@@ -39,7 +39,7 @@ public:
AnnotationIDs queryShapeAnnotations(const ScreenBox& box) const;
// Memory
void onLowMemory();
void reduceMemoryUse();
private:
MapRenderer& mapRenderer;

View File

@@ -450,7 +450,7 @@ jni::Array<jni::jlong> NativeMapView::addMarkers(jni::JNIEnv& env, jni::Array<jn
}
void NativeMapView::onLowMemory(JNIEnv&) {
rendererFrontend->onLowMemory();
rendererFrontend->reduceMemoryUse();
}
using DebugOptions = mbgl::MapDebugOptions;

View File

@@ -56,9 +56,9 @@ public:
return renderer.get();
}
void onLowMemory() {
void reduceMemoryUse() {
if (!renderer) return;
renderer->onLowMemory();
renderer->reduceMemoryUse();
}
private:

View File

@@ -716,7 +716,7 @@ public:
{
MGLAssertIsMainThread();
_rendererFrontend->onLowMemory();
_rendererFrontend->reduceMemoryUse();
}
#pragma mark - Layout -
@@ -2315,7 +2315,7 @@ public:
- (void)emptyMemoryCache
{
_rendererFrontend->onLowMemory();
_rendererFrontend->reduceMemoryUse();
}
- (void)setZoomEnabled:(BOOL)zoomEnabled